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Senior Member
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06-29-2006
, 20:10
Re: Light flicker
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#1
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Quote:
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Originally Posted by ThomasNguyen
Can someone tell me how to make the lights flicker like zombie mod. because i play cz and i took the zbot .sma and me and a friend fixed the errors so it would work and changed some of the code. We called it AlienSwarm and changed the models to the monster models from half-life. Anyways, I leave the darkness set on set_lights("b") but i want it on A with lights flickering. I was looking at hawks new zombie mod code but i couldnt find out where the flicker part was. if anyone can fix/edit this code for me to make lights flicker, it would be much appreciated.
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>
public plugin_init() {
register_plugin("Alien Swarm", "1.0", "Mini_midget//Thomas")
register_dictionary("AlienSwarm.txt")
register_cvar("amx_aswarm" , "1")
register_cvar("amx_aswarm_hp" , "450")
register_cvar("amx_aswarm_ap" , "300")
register_cvar("amx_aswarm_speed" , "550.0")
register_cvar("amx_aswarm_steps" , "1")
register_cvar("amx_aswarm_backspeed" , "175.0")
register_cvar("amx_aswarm_sidespeed" , "175.0")
register_cvar("amx_aswarm_msg" , "1")
register_concmd("amx_aswarm_dark", "admin_dark", ADMIN_KICK, " ")
register_event("CurWeapon","ctspeed","be","1=1")
register_event("WeapPickup", "WeaponPickedUp", "be", "1!29")
register_logevent("round_start",2,"0=World triggered","1=Round_Start")
}
public plugin_precache() {
precache_model("models/player/alien3/islaveT.mdl")
}
public client_putinserver() {
if (get_playersnum() == 1) {
set_cvar_num("mp_buytime", 10)
set_cvar_num("mp_roundtime", 4)
set_cvar_num("sv_restartround", 10)
set_cvar_num("sv_maxspeed", get_cvar_num("amx_aswarm_speed"))
}
}
public client_connect(id){
new newName[33]
get_user_info(id,"name",newName,32)
if(is_user_bot(id) && containi(newName,"-[A]lien[S]warm |") == -1)
{
format(newName,32,"-[A]lien[S]warm | %s",newName)
set_user_info(id,"name",newName)
}
}
public round_start() {
set_task(0.1,"BotNumber")
set_task(0.3,"TeamCheck")
set_task(0.6,"TeamSet")
set_task(1.0,"MakeBots")
set_task(2.5,"StartMsg")
set_task(3.0,"SetKnife")
}
public BotNumber() {
new player_num, bot_num, rplayer_num
player_num = get_playersnum()
bot_num = get_cvar_num("bot_quota")
rplayer_num = player_num - bot_num
if (rplayer_num > 0 && rplayer_num < 3) {
set_cvar_num("bot_quota", 2)
}
if (rplayer_num > 2 && rplayer_num < 5) {
set_cvar_num("bot_quota", 4)
}
if (rplayer_num > 4 && rplayer_num < 7) {
set_cvar_num("bot_quota", 6)
}
if (rplayer_num > 6 && rplayer_num < 9) {
set_cvar_num("bot_quota", 8)
}
if (rplayer_num > 8 && rplayer_num < 11) {
set_cvar_num("bot_quota", 10)
}
if (rplayer_num > 10 && rplayer_num < 13) {
set_cvar_num("bot_quota", 12)
}
if (rplayer_num > 12 && rplayer_num < 15) {
set_cvar_num("bot_quota", 14)
}
if (rplayer_num > 14 && rplayer_num < 17) {
set_cvar_num("bot_quota", 16)
}
return PLUGIN_CONTINUE
}
public MakeBots(players[]) {
if( get_cvar_num("amx_aswarm") != 1 ) {
return PLUGIN_HANDLED
}
new players[32],num,i,id,CsArmorType:ArmorType = CS_ARMOR_VESTHELM
get_players(players,num)
for(i = 0; i <= num; i++) {
id = players[i]
if (is_user_alive(id) && is_user_bot(id)) {
set_user_maxspeed(id,float(get_cvar_num("amx_aswarm_speed")))
set_user_health(id,get_cvar_num("amx_aswarm_hp"))
set_user_footsteps(id,get_cvar_num("amx_aswarm_steps"))
cs_set_user_armor(id,get_cvar_num("amx_aswarm_ap"),ArmorType)
cs_set_user_model(id,"islave")
}
}
return PLUGIN_CONTINUE
}
public TeamSet(players[]) {
if( get_cvar_num("amx_aswarm") != 1 ) {
return PLUGIN_HANDLED
}
new players[32],num,i,id
get_players(players,num)
for(i = 0; i < num; i++) {
id = players[i]
if (is_user_bot(id) && is_user_alive(id)) {
cs_set_user_team(id,CS_TEAM_T)
cs_set_user_model(id,"islave")
} else {
if (is_user_alive(id)) {
cs_set_user_team(id,CS_TEAM_CT)
}
}
}
return PLUGIN_CONTINUE
}
public TeamCheck(players[]) {
if( get_cvar_num("amx_aswarm") != 1 ) {
return PLUGIN_HANDLED
}
new players[32],num,i,id
get_players(players,num)
for(i = 0; i < num; i++) {
id = players[i]
if (is_user_alive(id)) {
if (is_user_bot(id) && cs_get_user_team(id) == CS_TEAM_CT) {
set_cvar_num("sv_restartround", 1)
}
}
}
return PLUGIN_CONTINUE
}
public StartMsg() {
if( get_cvar_num("amx_aswarm") != 1 ) {
return PLUGIN_HANDLED
}
client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_HEALTHMSG",get_cvar_num("amx_aswarm_hp"))
client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_ARMOURMSG",get_cvar_num("amx_aswarm_ap"))
client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_SPEEDMSG",get_cvar_num("amx_aswarm_speed"))
client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_NUMBER",get_cvar_num("bot_quota"))
client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_MSG",get_cvar_num("amx_aswarm_msg"))
return PLUGIN_CONTINUE
}
public SetKnife(index) {
if( get_cvar_num("amx_aswarm") != 1 ) {
return PLUGIN_HANDLED
}
new players[32],num,i
get_players(players,num)
for(i = 0; i <= num; i++) {
new id = players[i]
if (is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) {
strip_user_weapons(id)
give_item(id,"weapon_knife")
}
}
return PLUGIN_HANDLED
}
public ctspeed(id) {
if( get_cvar_num("amx_aswarm") != 1 ) {
return PLUGIN_HANDLED
}
new CsTeams:team = cs_get_user_team(id)
if (is_user_alive(id) && team == CS_TEAM_CT) {
client_cmd(id, "cl_backspeed %d" , get_cvar_num("amx_aswarm_backspeed"))
client_cmd(id, "cl_sidespeed %d" , get_cvar_num("amx_aswarm_sidespeed"))
}
return PLUGIN_CONTINUE
}
public RemovePickedWeapon(id) {
if( get_cvar_num("amx_aswarm") != 1 ) {
return PLUGIN_HANDLED
}
if (is_user_alive(id) && get_user_team(id) == 1) {
strip_user_weapons(id)
give_item(id, "weapon_knife")
}
return PLUGIN_HANDLED
}
public WeaponPickedUp(id) {
set_task(0.1, "RemovePickedWeapon", id)
}
public client_death(killer,victim) {
if( get_cvar_num("amx_aswarm") != 1 ) {
return PLUGIN_HANDLED
}
new victimname[32]
get_user_name(victim,victimname,31)
if (cs_get_user_team(killer) == CS_TEAM_T) {
set_hudmessage(255, 0, 0, -1.0, 0.2, 0, 6.0, 4.0)
show_hudmessage(0,"%L",LANG_PLAYER,"ALIENSWARM_ALIENKILL",victimname)
}
return PLUGIN_CONTINUE
}
public admin_dark(id, level, cid) {
if (!cmd_access(id, level, cid, 2))
{
return PLUGIN_HANDLED
}
new arg[32];
read_argv(1,arg,31);
if(arg[0] == '1') {
set_hudmessage(0, 255, 0, -1.0, 0.2, 0, 6.0, 4.0)
show_hudmessage(0, "Dark Mode ENABLED")
set_lights("b")
}
else if(arg[0] == '0') {
set_hudmessage(0, 255, 0, -1.0, 0.2, 0, 6.0, 4.0)
show_hudmessage(0, "Dark Mode DISABLED")
set_lights("#OFF")
}
return PLUGIN_HANDLED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par }
*/
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Another thing...
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Is there a way to make it so that there are different types on aliens. Like sometimes there would be all normal aliens [islaves] or all aliengrunts[garg] (not using the real agrunt because it floats) and sometimes mixed. the aliengrunts would be stronger than the normal aliens [health, speed, armor]
Any possible way to do this please let me know
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