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Delay, works once!


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Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 06-26-2006 , 00:23   Re: Delay, works once!
Reply With Quote #1

set_task( get_cvar_float("amx_lncsst"), "cmd_ss", id);

should be

set_task( get_cvar_float("amx_lncsst"), "cmd_ss", id , _ , _ , "b" , <number of times>);
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xeonn
Junior Member
Join Date: Jun 2006
Old 06-26-2006 , 04:48   Re: Delay, works once!
Reply With Quote #2

Quote:
Originally Posted by Suicid3
set_task( get_cvar_float("amx_lncsst"), "cmd_ss", id);

should be

set_task( get_cvar_float("amx_lncsst"), "cmd_ss", id , _ , _ , "b" , <number of times>);
yes, but he must do it all match kong so..
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 06-26-2006 , 05:05   Re: Delay, works once!
Reply With Quote #3

Quote:
Originally Posted by xeonn
yes, but he must do it all match kong so..
What the crap are you talking about?
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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xeonn
Junior Member
Join Date: Jun 2006
Old 06-26-2006 , 05:06   Re: Delay, works once!
Reply With Quote #4

*UPDATE*

Is this possible:
Code:
public cmd_sst(id,level,cid)
{
    if(!cmd_access(id,level,cid,1))
    return PLUGIN_HANDLED;
    
    set_task( get_cvar_float("amx_lncsst"), "cmd_ss", id, _ , _ , "b", random_num);
    return PLUGIN_HANDLED;
}
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 06-26-2006 , 05:10   Re: Delay, works once!
Reply With Quote #5

Nope. It'd be more like:

set_task( get_cvar_float("amx_lncsst"), "cmd_ss", id, _ , _ , "a", random_num(1, 5));
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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xeonn
Junior Member
Join Date: Jun 2006
Old 06-26-2006 , 05:16   Re: Delay, works once!
Reply With Quote #6

I need a script, that during the match the screenshots being continued all match long, till the players leave.
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xeonn
Junior Member
Join Date: Jun 2006
Old 06-26-2006 , 07:18   Re: Delay, works once!
Reply With Quote #7

Ok, screenshots are working

Next problem:
Code:
public cmd_sst(id,level,cid)
{
    if(!cmd_access(id,level,cid,1))
    return PLUGIN_HANDLED;
    
 
    set_task( get_cvar_float("amx_lncsst"), "cmd_ss", id, _ , _ , "b", 10);
    return PLUGIN_HANDLED;
}
The timer does not work, he keeps on make screenshots, i want every 3 min one screenshot.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 06-26-2006 , 07:56   Re: Delay, works once!
Reply With Quote #8

Put this in amxx.cfg: amx_lncsst 180

60 * 3 = 180
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
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