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kill command blocked, how to kill player?


  
 
 
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CheesyPeteza
Senior Member
Join Date: Feb 2004
Location: UK
Old 07-10-2004 , 08:26  
Reply With Quote #7

Heh that reminds me, better fix slay for NS.

Heres code from ns2amx, pretty straight forward to convert it for the engine module.

Code:
stock fakedamage(idvictim,szClassname[],Float:takedmgdamage,damagetype) {     new entity = createentity("trigger_hurt")     if (entity)     {         set_keyvalue(entity,"classname","trigger_hurt")         new szDamage[16]         // Takedamages only do half damage per attack (damage is damage per second, and it's triggered in 0.5 second intervals).         // Compensate for that.         format(szDamage,15,"%f",takedmgdamage * 2)         set_keyvalue(entity,"dmg",szDamage)         format(szDamage,15,"%i",damagetype)         set_keyvalue(entity,"damagetype",szDamage)         set_keyvalue(entity,"origin","8192 8192 8192")         mdll_spawn(entity)         set_pev(entity,pev_classname,make_string(szClassname))         mdll_touch(idvictim,entity)         remove_entity(entity)         return 1     }     return 0 }
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