Quote:
Originally Posted by flyingmongoose
For maximum compatibility between plugins SourceMM is best.
In otherwords:
VIP Mod = SourceMM
If you use beetlesmod + vip mod, you *WILL* have map changing issues
GoreMod + Non-SM
Hostitron + Non-SM
BOTH will create issues, it's a recorded and known FACT by the developer of GoreMod and Hostitron (c0ld), and the only solution so far that he's found is to urge the developer of these other plugins to move into SourceMM.
So, there is valid reason for any developer to move his plugins to SourceMM, that is maximum compatibility between plugins.
I just had to answer the "no reason to port" post, because that bothered me.
|
Yeah maybe if you use beetlesmod there is, it a very hacky done plugin, I don't think it will ever make as a MM:S port, hell his Linux port still has the same bugs that were reported back in June.
Comparing beetlesmod to other properly coded server plugins is a slap in the face to those other plugins, and only demonstrates ignorance.
------------------------------------------------------------
Maybe a good reason to not port would be the FACT that there are 30,881 Counter-Strike:Source and only 1615 find a need to use MM:S?
Source for that fact is from using
http://www.game-monitor.com/
The majority of servers have no need for silly mods that completely change game play, or to add dependency on an API they have no real need of. All they want is a mod that lets them admin they way they feel they need to, and until there's a script-able mod most will stick to what they have.
The Devs here have clearly stated their displeasure with Source, I can only think that is why development has been slow and the wonders that were to be Source Mod have not seen the light of day as of yet. They have even stated they see no need or demand for it, that conflicts with the so odd 30,000 server ops that want the control and customization they were able to have in old CS.
I come to the source Mod forums daily, in hopes to one day finding something like an AMX mod available. The day one is released will be the day I will happily move our servers over to it. But until then I have no reason to have our server dependent on something we don't need.
I know, I know, It's all Valves lousy APIs fault, oh wait there's this new API called MM:S, but oh yeah I forgot there is still no script-able mod that will allow for the customization that server ops want.
Until there's a script-able mod that server ops want and need, they will continue to resist adding dependency on something they don't need.
So instead of drawing lines between those who choose to use MM:S and those that have not found a need for it yet. Maybe the answer to getting server ops to mover to MM:S would be someone making a stable script-able mod that will allow for the customization that server ops want.