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Bullet Registration


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BigBabyJesus
Junior Member
Join Date: Mar 2005
Old 04-16-2005 , 02:12   Bullet Registration
Reply With Quote #1

well, there was something like this for ut99, where the server would calculate client side registeration, instead of server side, so people with higher pings would be able to play like they had a nice low ping, and it also helped with bullet registration, so if you shot someone and the server lagged or something, it would'nt damage them, is this possible?
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Dygear
SourceMod Donor
Join Date: Apr 2004
Location: Levittown, NY
Old 04-16-2005 , 07:08  
Reply With Quote #2

Code:
sv_showimpacts
 - Shows client (red) and server (blue) bullet impact point
So the game knows there is a difference. But this question becomes can you do anything about it?


Oh, found these too :
Code:
"cl_predict" = "1"
 client
 - Perform client side prediction.
"cl_predictweapons" = "1"
 client
 - Perform client side prediction of weapon effects.
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