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Ryan
Senior Member
Join Date: May 2004
Location: NH, USA
Old 06-30-2004 , 04:07  
Reply With Quote #6

no you can simply use the engine include to change a number of entity properties.

look at the entity_set_ and entity_get_ functions.

the properties you are looking to change are these..

Code:
#define SOLID_NOT       0       /* no interaction with other objects */ #define SOLID_TRIGGER       1       /* touch on edge, but not blocking */ #define SOLID_BBOX      2       /* touch on edge, block */ #define SOLID_SLIDEBOX      3       /* touch on edge, but not an onground */ #define SOLID_BSP       4       /* bsp clip, touch on edge, block */ #define MOVETYPE_NONE       0       /* never moves */ #define MOVETYPE_ANGLENOCLIP    1 #define MOVETYPE_ANGLECLIP  2 #define MOVETYPE_WALK       3       /* Player only - moving on the ground */ #define MOVETYPE_STEP       4       /* gravity, special edge handling -- monsters use this */ #define MOVETYPE_FLY        5       /* No gravity, but still collides with stuff */ #define MOVETYPE_TOSS       6       /* gravity/collisions */ #define MOVETYPE_PUSH       7       /* no clip to world, push and crush */ #define MOVETYPE_NOCLIP     8       /* No gravity, no collisions, still do velocity/avelocity */ #define MOVETYPE_FLYMISSILE 9       /* extra size to monsters */ #define MOVETYPE_BOUNCE     10      /* Just like Toss, but reflect velocity when contacting surfaces */ #define MOVETYPE_BOUNCEMISSILE  11      /* bounce w/o gravity */ #define MOVETYPE_FOLLOW     12      /* track movement of aiment */ #define MOVETYPE_PUSHSTEP   13      /* BSP model that needs physics/world collisions (uses nearest hull for world collision) */
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