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anti1337
Junior Member
Join Date: Oct 2004
Location: Los Angeles, CA
Old 10-18-2004 , 21:23  
Reply With Quote #11

I love the idea....to bad we can't do that. :-/
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imported_malex
Senior Member
Join Date: Sep 2004
Old 10-18-2004 , 21:51  
Reply With Quote #12

Who said we can't? It's not like you'll have to do it; you just have to bug sawce to do it.

\malex\
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sawce
The null pointer exception error and virtual machine bug
Join Date: Oct 2004
Old 10-19-2004 , 02:20  
Reply With Quote #13

i hate you malex

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DarkMind
Member
Join Date: Aug 2003
Old 10-19-2004 , 19:14  
Reply With Quote #14

Sorry to reply so late. I've been outta town.

I agree with most of the replies. I just thought it would be a good option, and after reading a bit (ok, a VERY small bit) of the VGUI2 over on VERC, I thought that maybe the option could be possible.

Oh well. Thx fer all the replies.
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imported_malex
Senior Member
Join Date: Sep 2004
Old 10-19-2004 , 19:38  
Reply With Quote #15

While VGUI2 might be powerful enough to do this, the obelisk idea would allow for a game-independant way to do this, since most game engines allow creating entities.

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Dygear
SourceMod Donor
Join Date: Apr 2004
Location: Levittown, NY
Old 10-20-2004 , 17:13  
Reply With Quote #16

Er, I just would like a cvar that would turn that off too, I dont like the idea of kids yelling at me to change the map, due to them not liking that map.

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