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Why does it do this!!


  
 
 
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dYnaMix
Junior Member
Join Date: Mar 2006
Old 04-02-2006 , 14:38   Why does it do this!!
Reply With Quote #1

Hey guys, i have a superhero server, and nomatter what i do it wont go more than 75 heros.

Linux
AMXX 1.70
Metamod-P 1.19p28

; ------------------------------
; Fun - provides extra functions
; ------------------------------
fun_amxx_i386.so
fun_amxx.dll
fun_amxx_amd64.so

; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life
; ----------------------------------------------------
engine_amxx_i386.so
engine_amxx.dll
engine_amxx_amd64.so

; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine
; ----------------------------------------------------------
fakemeta_amxx_i386.so
fakemeta_amxx.dll
fakemeta_amxx_amd64.so

; -------------------------------------------
; Database Access - only enable one of these
; -------------------------------------------
; MySQL
;mysql_amxx_i386.so
;mysql_amxx.dll
;mysql_amxx_amd64.so
; PostgreSQL
;pgsql_amxx_i386.so
;pgsql_amxx.dll
; Microsoft SQL
;mssql_amxx.dll
; SQLite
;sqlite_amxx.dll
;sqlite_amxx_i386.so
;sqlite_amxx_amd64.so

; ---------------------------------------------
; GeoIP - determines the country of ip adresses
; ---------------------------------------------
geoip_amxx_i386.so
geoip_amxx.dll
geoip_amxx_amd64.so

; --------------------------------
; Sockets - network socket support
; --------------------------------
;sockets_amxx_i386.so
;sockets_amxx.dll
;sockets_amxx_amd64.so

; --------------------------
; Regular Expression support
; --------------------------
regex_amxx_i386.so
regex_amxx.dll
regex_amxx_amd64.so

; --------------------
; Binary Vault support
; --------------------
nvault_amxx_i386.so
nvault_amxx.dll
nvault_amxx_amd64.so

; ----------------------------------------------------------
; Counter-Strike - adds functions specific to Counter-Strike
; ----------------------------------------------------------
cstrike_amxx_i386.so
cstrike_amxx.dll
cstrike_amxx_amd64.so

; -----------------------------------------------------
; CSX - adds functionality for CS statistics and events
; -----------------------------------------------------
csx_amxx_i386.so
csx_amxx.dll
csx_amxx_amd64.so
----------

; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management

; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
;telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
adminvote.amxx ; vote commands

; Map related
nextmap.amxx ; displays next map in mapcycle
mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map

; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
;miscstats.amxx ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!)


; Custom - Add 3rd party plugins here
sh_abomination.amxx
sh_accelerator.amxx
sh_achilles.amxx
sh_akasha.amxx
sh_aquaman.amxx
sh_batman.amxx
sh_bomberman.amxx
sh_captaina.amxx
sh_covenant.amxx
sh_cyclops.amxx
sh_daredevil.amxx
sh_darkpredator.amxx
sh_dazzler.amxx
sh_deman.amxx
sh_dirty.amxx
sh_doug.amxx
sh_dracula.amxx
sh_explosion.amxx
sh_fade.amxx
sh_flash.amxx
sh_forge.amxx
sh_gogeta.amxx
sh_greenarrow.amxx
sh_hobgoblin.amxx
sh_hulk.amxx
sh_humantorch.amxx
sh_icemanv2.amxx
sh_ironman.amxx
sh_jaws.amxx
sh_jolt.amxx
sh_justice.amxx
sh_kamikaze.amxx
sh_macdaddy.amxx
sh_mystique.amxx
sh_naruto.amxx
sh_nightcrawler.amxx
sh_noob.amxx
sh_parisite.amxx
sh_probe.amxx
sh_punisher.amxx
sh_robin.amxx
sh_shadow.amxx
sh_shiryu.amxx
sh_silversurfer.amxx
sh_skulk.amxx
sh_spiderman.amxx
sh_spy.amxx
sh_superman.amxx
sh_tenshinhan.amxx
sh_thetick.amxx
sh_wargod.amxx
sh_windwalker.amxx
sh_wolverine.amxx
sh_xavier.amxx
;;sh_yadawisdom.amxx REQUIRES PROJECT X AND NOT FOR LINUX!
sh_zeus.amxx

superheromodvault.amxx

sh_agentzero.amxx
sh_batgirl.amxx
sh_Bazooka.amxx
sh_beast.amxx
sh_bishop.amxx
sh_blink.amxx
sh_chucky.amxx
sh_darthmaul.amxx
sh_domino.amxx
sh_drdoom.amxx
sh_drstrange.amxx
sh_exodus.amxx
sh_frieza.amxx
sh_gambit.amxx
sh_general.amxx
sh_goku.amxx
sh_invisman.amxx
sh_madness.amxx
sh_morpheus.amxx
sh_mrfreeze.amxx
sh_penquin.amxx
sh_phoenix.amxx
sh_pitchblack.amxx
sh_riddick.amxx
sh_ssjgohan.amxx
sh_stick.amxx
sh_supergirl.amxx


75 of those heros work, and nomatter what i do i cant make anymore work!!

i added it perfectly, models, sounds, srpites, everything!


//Anubis
anubis_level 0
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..

//Aquaman
aquaman_level 0
aquaman_armorcost 0 //How much armor each bubble thrower blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does

//Batman
batman_level 0
batman_health 125 //Starting Health
batman_armor 125 //Starting Armor

//Bomberman
bomberman_level 0
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)

//Captain America
captaina_level 0
captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
captaina_godsecs 1 //# of seconds of god mode

//Cyclops
cyclops_level 5
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_multishot 0.20 //Delay for multishots on holding key down

//Daredevil
daredevil_level 0
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings

//Dazzler
dazzler_level 0
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 15 //# of seconds before Dazzler can flash

//Dracula
dracula_level 0
dracula_pctperlev 0.03 //What percent of damage to give back per level of player

//Flash
flash_level 0
flash_speed 350 //the speed Flash can run

//Hob Goblin
goblin_level 0
goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade

//Hulk
hulk_level 0
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players

//Human Torch
htorch_level 0
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 10 //How much damage each burn does

//Iron Man
ironman_level 0
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?

//Kamikaze
kamikaze_level 0
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player

//Magneto
magneto_level 10
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?

//Mystique
mystique_level 0
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down

//Night Crawler
nightc_level 0
nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode.

//Punisher
punisher_level 0
punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?

//Skeletor
skeletor_level 0
skeletor_cooldown 20 // # of seconds for skeletor cooldown
skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping

//Spiderman
spiderman_level 0
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Superman
superman_level 0
superman_gravity 0.35 //Gravity
superman_health 150 //Starting health
superman_armor 150 //STarting armor

//Windwalker
windwalker_level 0

//Wolverine
wolv_level 0
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage

//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh

//Zeus
zeus_level 9
zeus_cooldown 600 // # of seconds for zeus cooldown
---------------------------------------------------------------------
//Custom SH cvars. ALL HERO CVARS MUST BE PLACED HERE. NO EXCEPTIONS!
---------------------------------------------------------------------

//Supergirl
supergirl_level 10
supergirl_health 200 //Default Health 150
supergirl_armor 200 //Default Armor 150
supergirl_toggle 0 //(def 0=no, key must be held down to fly) (1=yes, toggle flying)
supergirl_flybeforeftime 0 //Fly before freezetime is over, 0=no 1=yes (def=0)
supergirl_flyspeed 300 //Velocity of flying (def=300)

//Super Saiyan Gohan
ssjgohan_level 16
ssjgohan_damage 300 //Damage spread over radius of blast (Default 125)
ssjgohan_radius 300 //Radius of the damage (Default 300)
ssjgohan_cooldown 30 //Seconds til next available use from power explode (Default 30)
ssjgohan_powerspeed 1000 //Speed of Kamehameha, min-500 max-2000 (Default 1000)
ssjgohan_blast_decals 1 //Show the burn decals from blast (Default 1)

//Stick
stick_level 8
stick_speed 550 //How fast Stick runs (def 560)
stick_radius 1024 //Radius of the rings (def 1024)
stick_bright 192 //How bright to make the rings (def 192)
stick_teamcolored 0 //0=default color 1=team colored rings
stick_enemyonly 0 //0=rings on all players 1=rings on enemy only

//Riddick
riddick_level 8
riddick_healpoints 5 //The # of HP healed per second
riddick_knifespeed 340 //Speed of riddick in knife mode
riddick_knifemult 1.5 //Multiplier for knife damage

pitch_level 7
pitch_time 7 //Ammount of time the darkness lasts
pitch_cooldown 60 //Seconds till next available use of power

//Phoenix
phoenix_level 13
phoenix_cooldown 120 //Ammount of time before next available respawn (Default 120)
phoenix_radius 375 //Radius of people affected by blast (Default 375)
phoenix_maxdamage 60 //Maximum damage dealt spread over radius (Default 90)

//Penguin
penguin_level 15
penguin_grenademult 2.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 1000 //Speed of Penguin grenades when seeking (def 900)

//Mr. Freeze
freeze_level 12
freeze_cooldown 45.0 //Time required between power uses
freeze_maxtime 8.0 //Time the ground is like ice

//Morpheus
morpheus_level 13
morpheus_gravity 0.35 //Gravity Morpheus has
morpheus_mp5mult 2.0 //Damage multiplyer for his MP5

//Madness
madness_level 14
madness_health 200 //how much health madness has
madness_armor 100 //how much armor madness has
madness_m3mult 2.7 //Damage multiplyer for his M3

//Invisible Man
invisman_level 6
invisman_alpha 50 //Alpha level when invisible. 0 = invisible, 255 = full visibility.
invisman_delay 5 //Time a player must be still to become invisible
invisman_checkmove 0 //Should movement be checked, or only shooting? 0 = only check shooting

//Goku
goku_level 38
goku_aps 15 //The amount of AP gained per second (Default 5)
goku_apl 600 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500 //Max HP that can be gained (Default 500)
goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 150 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 290 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 450 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 800 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)

//General
general_level 7
general_dmg 30 //Amount of damage added to attacks by teammates
general_cooldown 0.0 //Cooldown between added damage to attacks
general_benefit 1 //General's get extra attack damage from other General's on their team (0=no 1=yes)

gambit_level 20
gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0)

//Frieza
frieza_level 11
frieza_damage 5
frieza_cooldown .5
frieza_diskspeed 750
frieza_disklife 50

exodus_level 33
exodus_cooldown 0 //# of seconds before next available use after a grabbed user is released (Default 15)
exodus_grabtime 6 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6)
exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0)
exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1)

//Dr. Strange
drstrange_level 14
drstrange_armor 200 //Default 200
drstrange_gravity 0.40 //Default 0.40
drstrange_pctperlev 0.02 //Percentage that factors into godmode randomness
drstrange_godsecs 1 //# of seconds of god mode
drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50)
drstrange_respawncooldown 0.0 //Ammount of time before next available respawn
drstrange_bolt_ammo 30 //Total # of shots each round, -1 is unlimited (default 30)
drstrange_bolt_burndecals 1 //Show the burn decals on the walls
drstrange_multishot 0.20 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20)
drstrange_cooldown 0.0 //Cooldown timer between bolt power use

//Dr. Doom
drdoom_level 14
drdoom_armor 200 //Default 200
drdoom_speed 200 //Default 200
drdoom_laser_ammo 30 //total # of shots given each round, -1 is unlimited (Default 30)
drdoom_laser_burndecals 1 //Show the burn decals on the walls
drdoom_cooldown 0.0 //Cooldown timer between laser use
drdoom_multishot 0.25 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25)
drdoom_switchtoknife 1 //Switch to knife when firing laser, 0-no 1-yes (changing requires map change)

domino_level 0
domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0)

//Darth Maul
darth_level 12
darth_healpoints 10 // the #of HP healed per second
darth_knifespeed 400 // speed of Darth Maul in knife mode
darth_knifemult 2.3 // multiplier for knife damage...

//Chucky
chucky_level 25
chucky_cooldown 600 // Ammount of time before next available respawn
chucky_knifemult 4.3 // Ammount mutiplied to damage when knifing
chucky_knifespeed 720 // User speed when knife is out

blink_level
blink_amount 17 //Ammount of teleportaions available
blink_cooldown 0 //Cooldown timer between uses
blink_delay 0.0 //Delay time before the teleport occurs
blink_delaystuck 0 //Is the user stuck in place during the delay?

//Bishop
bishop_level 16
bishop_absorbmult 0.50 //Weapon damage taken X this cvar = damage absorbed [def=0.50]
bishop_damagemult 0.75 //Energy absorbed X this cvar = extra weapon damage dealt [def=0.75]
bishop_blastmult 2.50 //Energy absorbed X this cvar = damage that Energy Blast deals [def=2.50]

//Beast
beast_level 13
beast_gravity 0.40 //Gravity
beast_health 250 //Starting Health
beast_armor 250 //Starting Armor
beast_speed 600 //Running Speed

bazooka_level 18

//Batgirl
batgirl_level 14
batgirl_moveacc 650 //How quickly she can move while on the zipline
batgirl_reelspeed 1000 //How fast hook line reels in
batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
batgirl_hooksky 0 //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Agent Zero
agentz_level 10

forge_level 7
Forge_cooldown 20 // How long it takes Forge to reload
Forge_damage 140 // How much damage will be dealt (According to how far away missile is)
Forge_velocity 3000 // Speed of Forge's missile
Forge_force 1000 // How much player hit by missile will fly up into the air with
Forge_radius 400 //The radius from where missile hit people will be damaged
Forge_movetype 2 //1 the missile slows down and eventually dies

robin_health 100 - default 125
robin_armor 100 - defualt 125
robin_level 8 - what level must they be for robin powers?

parisite_level 11


shiryu_hookstyle 3 // Ninja Rope
shiryu_maxhooks -1 // UNLIMITED AMMOUNT
shiryu_level 20 // Default Level
shiryu_knifemult 3.0 // Knife Damage
shiryu_moveacc 650 // Movement on hook
shiryu_reelspeed 1000//How fast hook goes back in
shiryu_teamcolored 1 //1=yes 2=no

//Ice Man
iceman2_level 10
iceman2_timer 0.0 //How often (seconds) to run the loop
iceman2_maxspeed 600 //Max Speed
iceman2_armorfuel 0 //Uses armor as fuel
iceman2_fuelcost 0 //How much armor does it cost per firing
iceman2_armor 200 //How much armor does ironman start with?

tenshinhan_level 22
tenshinhan_cooldown 2
tenshinhan_flashradius 30
tenshinhan_flashtime 6

// CVARS
garrow_level 23
garrow_arrows 3 //How many Arrows does he get each round
garrow_getscout 1 // - Does he get a free scout on respawn.

darkpred_level 32 //What level should DarkPredator be? Default=9
darkpred_armor 400 //How much armor should DarkPredator get? Default=400
darkpred_alpha 10 //What is the alpha level when invisible? | 0 = invisible, 255 = full visibility. | Default=50
darkpred_delay 2 //How long should a player wait to become fully invisible? (seconds) Default=2
darkpred_checkmove 0 //Should movement be checked, or only shooting? | 0 = only check shooting | Default=0
darkpred_radius 900 //What is the radius of the rings? Default=900
darkpred_bright 192 //How bright should the rings be? Default=192
darkpred_healpoints 4 //How much HP does Darkpredator heal per second? Default=4
darkpred_bullets 3 //How many lazer bullets does he get? Default=7

//Fade
fade_level 26
fade_healpoints 5 //The # of HP healed per second
fade_knifespeed 99 //Speed of in knife mode
fade_knifemult 5.0 //Multiplier for knife damage

macdady_level 13
macdady_mac10mult 2.5

//Gogeta
gogeta_level 27
gogeta_ss2_cost 300 //Choice 1 Armor Cost of each Kamehameha fired
gogeta_ss2_maxap 500 //Choice 1 Max Armor given and max he regens to
gogeta_ss2_regen 25 //Choice 1 Amount of Armor regen per seceond
gogeta_ss2_maxdmg 200 //Choice 1 Max Damage from Kamehameha
gogeta_ss2_radius 175 //Choice 1 Max Radius of Kamehameha
gogeta_ss4_cost 500 //Choice 2 Armor Cost of each Kamehameha fired
gogeta_ss4_maxap 500 //Choice 2 Max Armor given and max he regens to
gogeta_ss4_regen 15 //Choice 2 Amount of Armor regen per seceond
gogeta_ss4_maxdmg 400 //Choice 2 Max Damage from Kamehameha
gogeta_ss4_radius 300 //Choice 2 Max Radius of Kamehameha
gogeta_blast_decals 1 //Show the burn decals on the walls (1=yes 0=no)
gogeta_speed 500 //How fast he is with all weapons (defalut=500)

skulk_level 15
skulk_health 125 //Default 125
skulk_armor 125 //Default 125
skulk_alpha 20

//DE man
deman_level 6

akasha_level 15 - guess
akasha_hpgain 30 - amount of health she regenerates per corpse
akasha_threshold 4 - number of corpses akasha must eat to gain xp she would gain killing the last corpse. if set to 1, she will level very fast

//Dirty Harry
Dirty_level 9
dirty_knock 400 //How Strong Teh Knock back Effect Is for you
Dirty_deaglemult 1.8 //Damage multiplyer for his Deagle

covenant_level 17

// CVARS
noob_arrows 50 - How many Arrows does he get each round
noob_getdeagle 1 - Does he get a free deagle on respawn.
noob_maxlevel 8

//Abomination
abomination_level 8
abomination_pctperlev 0.01 //chance of turning green and ugly when being hit
abomination_maxsec 16.0 //max ammount of godsecs. a lvl 1 will have 15 secs, a lvl 2 will have 14, lvl 3 13 and so on.
abomination_minsec 5.0 //smallest ammount of godsecs. no matter what lvl, they will have at least this many.

spy_level 16

yodawisdom_level 13
yodawisdom_cooldown 30 //Cooldown between each use
yodawisdom_health 50 //If Given Health, How much?
yodawisdom_armour 50 //If Given Armour, How much?
yodawisdom_speed 200 //If Given Speed, How much?

//Veronika
veronika_level 30
veronika_akmulti 2.0 //Damage multiplyer for his ak47
veronika_grenades 10 //Grenades given
veronika_m203rad 200
veronika_m203dmg 120

achilles_level 39 - level at which he becomes available
achilles_dmgmult 3.0 - multiplier of the damage he takes in the left leg; set to 100 for instant death

// CVARS
justice_gravity 0.70 - how high she jumps with one jump; the lower, the higher
justice_speed 265 - how fast she runs
justice_level 0 - level at which her powers become available
justice_jumpno 50 - number of jumps mid-air + 1 (the initial jump)

Wargod_level 40
Wargod_armor 600
Wargod_health 600
Wargod_alpha 10
Wargod_delay 2
Wargod_checkmove 0
Wargod_radius 900
Wargod_bright 192
Wargod_healpoints 10
Wargod_bullets 7
Wargod_vision 160
Wargod_tint 50
Wargod_deaglemode 0
Wargod_cooldown 10
Wargod_camptime 10
Wargod_movedist 10
Wargod_pctperlev 0.1
Wargod_godsecs 2
Wargod_traillength 25
Wargod_showteam 0
Wargod_showenemy 1
Wargod_refreshtimer 5.0
Wargod_boost 250
Wargod_giveglock 1
Wargod_showdamage 1
Wargod_showchat 1
Wargod_laser_ammo 999
Wargod_laser_burndecals 1
Wargod_mulishot 1

probe_mode 3 //= Change to "1" so you get 2 extra views (Back View,Shoulder View) or "2" for 3 extra views (Back View,Shoulder View,Sky View)

shadow_level 19 //The level you have to be to use Shadow
shadow_health 300 //Health
shadow_armor 400 //Armor
shadow_speed 5000 //Runspeed
shadow_godtime 4 //Time of godmode
shadow_cooldown 60 //Cooldown for Godmode
shadow_coltmult 2.5 //Damage multiplyer for M4A1/Colt

shadow_level 10 //The level you have to be to use Shadow
shadow_health 200 //Health
shadow_armor 200 //Armor
shadow_speed 5000 //Runspeed
shadow_godtime 1 //Time of godmode
shadow_cooldown 60 //Cooldown for Godmode
shadow_coltmult 2.0 //Damage multiplyer for M4A1/Colt

doug_level 6
doug_knivespeed 400
doug_extradamage 30 // 0 = instand kill, any other value is added damage.

surfer_level 38
surfer_speed 9999

jolt_level 0

thetick_level 0

jaws_range 2000
jaws_level 17
jaws_cooldown 30

// CVARS
dukenukem_radius 200 // # distance of people affected by blast
dukenukem_fuse 2 // # of seconds before dukenukem blows Up
dukenukem_level 16 //

//firebat
firebat_level 19
firebat_armorcost 0 //How much amour each flame uses
firebat_numburns 5 //How many time to burn the victim
firebat_burndamage 20 //How much damage each burn does

//Bat Team
batteam_level 0
batteam_health 125 //defualt 125
batteam_armor 125 //defualt 125
batteam_gravity 0.40 //defualt 0.40
batteam_speed 375 //defualt 375
batteam_moveacc 650 //How quickly they can move while on the zipline
batteam_reelspeed 1000 //How fast hook line reels in
batteam_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batteam)
batteam_hooksky 0 //0=no sky hooking 1=sky hooking allowed
batteam_teamcolored 0 //1=teamcolored zip lines 0=white zip lines
batteam_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)

FoxMcCloud_cooldown 20 // # of seconds before FoxMcCloud can Foxmode Again
FoxMcCloud_Foxtime 7 // # of seconds Fox has in Foxmode.
FoxMcCloud_level 10
FoxMcCloud_Speed 2000

//Tracker
tracker_level 9 //Level at which you can get tracker (Default: 9)
tracker_scale 16 //Size of the target sprite (Default:
tracker_bright 255 //Brightness of the target sprite (0-255) (Default: 255)
tracker_maxtargets 0 //Max number of targets that can be tracked at one time (0 is unlimited) (Default: 0)
tracker_timetargeted 15.0 //Ammount of time you can track someone before you lose the target on them (in seconds) (float) (0.0 is unlimited) (Default: 0.0)
tracker_refreshrate .5 //Ammount of time between showings of the target sprite (in seconds) (float) (Default: 1.0)

//Human Torch
torch_level 16
torch_timer 0.1
torch_maxspeed 999
torch_armorfuel 0
torch_fuelcost 0
torch_armor 500

//Osama
osama_level 12
osama_ak47mult 1.5 //Damage multiplyer for his AK47
osama_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 321 or higher)

//Firestarter
Firestarter_level 5 // Character level to take this hero.
Firestarter_cooldown 20 // Time to wait until you can use the special ability again.
Firestarter_delay 1.0 // The delay between keypress and teleport. You are frozen as well.
Firestarter_mindamage 75 // Minimum damage the explosion does.
Firestarter_maxdamage 150 // Maximum damage the explosion does.
Firestarter_reducedamage 25 // The firestarter himself takes this less damage.
Firestarter_radius 350 // Radius for the explosion

cyclone_level 24
cyclone_cooldown 60 // Time in seconds the player must wait before he can use the power again
cyclone_range 1000 // Size of the cyclone
cyclone_force 800 // Power of the cyclone
cyclone_time 100 // Time in 1/10th of a second (10 sec now)
cyclone_playersonly 1 // The cyclone only picks up players if this is set to 1,

chicken_level 27
chicken_teamglow 0 //Glow Team Color when player skin in use (0=no 1=yes)
chicken_health 100 //Default 100 (no extra health)
chicken_armor 100 //Default 100
chicken_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
chicken_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 321 or higher)
chicken_knifemult 3.0

Those are cvars, i have no idea why it does this!!

Can someone please help me!
dYnaMix is offline
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