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Maps.ini Generator


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Plugin Info:     Modification:   ALL        Category:   Server Management        Approver:   DS (30)
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-18-2004 , 07:28   Maps.ini Generator
Reply With Quote #1

This plugin generates maps.ini based on your mapcycle.txt file. It normaly
generates the file one pr. server startup, but can easly generate a maps.ini
on every mapchange. This is controled by the cvar amx_genmapsfile

Credits:
Ops in #AMXmod @ Quakenet for alot of help ( + AssKicR & CheesyPeteza )

If your looking for a plugin with alot of more options/features, please use THIS plugin.

Changelog:
  • 1.1.7 ( 26.05.2004 )
    - Change: Plugin now gets the base dir, instead of having it hard coded
Attached Files
File Type: sma Get Plugin or Get Source (mapsgen.sma - 3553 views - 3.5 KB)
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Github archive for plugins, the repos for the other c++ projects are there to.

Last edited by EKS; 06-26-2006 at 11:16.
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CheesyPeteza
Senior Member
Join Date: Feb 2004
Location: UK
Old 03-18-2004 , 07:40  
Reply With Quote #2

For NS support you just need to add:

parse(InfoR, InfoR, 127) after read_file.

Also you could check the first few characters of the map name to give a description of it:

co_ = Combat
ns_ = Classic
de_ = Bomb Defusal
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PM
hello, i am pm
Join Date: Jan 2004
Location: Canalization
Old 03-18-2004 , 08:11  
Reply With Quote #3

make sure the amxx basedir is amxx
Code:
new gMapsFile[32]="addons/amx/maps.ini"
should be
Code:
new gMapsFile[32]="addons/amxx/maps.ini"
as default
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-18-2004 , 08:35  
Reply With Quote #4

@PM I forgot, thx. Its fixed now.

@CheesyPeteza. Once i get my steam server working in a LAN, il proberlby fix the issue with NS. If there is alot of ppl that want the plugin to describe the map name, i make that to ( ie de_ ). But if i do, there will be a posiblity to compile the plugin without that.
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 03-18-2004 , 11:16  
Reply With Quote #5

Maybe I will post my AMX Map Handler that actually knows to put the maps.ini IN THE RIGHT FOLDER
:-P

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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-18-2004 , 11:21  
Reply With Quote #6

Code:
new gMapsFile[32]="addons/amxx/maps.ini"
should be
Code:
new gMapsFile[32]="addons/amxx/configs/maps.ini"
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-18-2004 , 14:23  
Reply With Quote #7

Quote:
Originally Posted by Johnny got his gun
Maybe I will post my AMX Map Handler that actually knows to put the maps.ini IN THE RIGHT FOLDER
:-P

*cough*

Quote:
Originally Posted by SniperBeamer
Code:
new gMapsFile[32]="addons/amxx/maps.ini"
should be
Code:
new gMapsFile[32]="addons/amxx/configs/maps.ini"
thx, that was a stupid mistake. I fixed it.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-24-2004 , 15:45  
Reply With Quote #8

new version
  • 1.1.6 ( 21.03.2004 )
    - Fixed NS style mapcycle.txt ( Thx to CheesyPeteza for saving me time on this )
    - If the mapcycle file has comments they are no longer read ( line starts with // )
    - Plugin now contains debug code, can be enable by changing the #define
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 05-26-2004 , 19:04  
Reply With Quote #9

Update
  • 1.1.7 ( 26.05.2004 )
    - Change: Plugin now gets the base dir, instead of having it hard coded
EKS is offline
nightscreem
Veteran Member
Join Date: Jul 2004
Location: Belgium
Old 03-02-2005 , 10:35  
Reply With Quote #10

this is an old plugin but it's good
so you don't have to do it manually if you
have much maps on the server
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