Description :
With this plugin you can drop TNT and when someone who had taken TNT dies, the TNT stays on the ground.
I am not the author of the plugin, it comes from this site:
http://www.andi67.bplaced.net/Forum/...26bf540ce34fab
Author : Bensib
For my part I updated it so that it compiles under sourcemod 1.11
Setting :
File :
HTML Code:
dod/cfg/dod_antiprone_source/dod_droptnt_source/dod_droptnt_source.cfg
PHP Code:
// This file was auto-generated by SourceMod (v1.11.0.6502)
// ConVars for plugin "dod_droptnt_source.smx"
// <1/0> = enable/disable allowing alive players to drop their tnt (default: 1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
dod_droptnt_alivedrop "1"
// <#> = number of seconds between two dropcommands (default: 10)
// -
// Default: "10"
// Minimum: "5.000000"
// Maximum: "60.000000"
dod_droptnt_cooldown "10"
// <1/0> = enable/disable dropping a tnt on players' death (default: 1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
dod_droptnt_deaddrop "1"
// <#> = number of seconds a dropped tnt stays on the map (default: 60)
// -
// Default: "60"
// Minimum: "5.000000"
// Maximum: "60.000000"
dod_droptnt_lifetime "60"
// <1/0> = enable/disable drop/pickup message to player (default: 1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
dod_droptnt_notify "1"
Facilities :
1. Download file.
2. Upload smx file to the server in : dod/addons/sourcemod/plugins/
3. Change map, plugin will create cfg file.
4. Setting cfg file :
5. Change map, it'ok.
Changelog :
Plugin 1.2 : update new declaration for sourcemod 1.11.
Plugin 1.3 : update for compiling without errors in this site.
Have fun... ;-)