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Server Crash: Cstrike module


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dukeswift
New Member
Join Date: Jan 2024
Old 01-06-2024 , 07:51   Server Crash: Cstrike module
Reply With Quote #1

Hello! Long time lurker first time poster...
I've been scouring the search for weeks, and I've found a few close issues, but no solution to this problem on other posts.

Before I get flagged, I've also searched this whole steam/non-steam issue and I still can't find anyone to define what that ACTUALLY means.
I have a steam account, and installed HLDS through my account.

I set up a personal dedicated server on an extra PC I have using HLDS, updating through SteamCMD, and freshly installing AMXMODX and MetaMod.

I'll preface this saying I've had this issue on both the standalone PC, and a game server hosting service.

MetaMod runs perfectly fine with the server.
I enable AMXMODX and the servers crash whenever I join.
I disable cstrike in the modules.ini, then I can join perfectly fine.

Here are my rcon commands, with cstrike module loaded. Nothing shows an error in any log files.

version:
Code:
Protocol version 48

Exe version 1.1.2.7 (cstrike)

Exe build: 11:25:48 Dec 11 2023 (9909)
status:
Code:
hostname:  myhost

version :  48/1.1.2.7 9909 secure  (10)

tcp/ip  :  myip

map     :  de_rats at: 0 x, 0 y, 0 z

players :  0 active (20 max)

 

#      name userid uniqueid frag time ping loss adr

0 users
meta version:
Code:
Metamod v1.20  2013-02-16 (5:13)

by Will Day <[email protected]>

   http://www.metamod.org/

compiled: Feb 16 2013, 17:12:42 +0100 (optimized)
meta list:
Code:
Currently loaded plugins:

      description      stat pend  file              vers      src  load  unlod

 [ 1] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.2    ini  Start ANY  

 [ 2] Fun              RUN   -    fun_amxx.dll      v1.8.2    pl1  ANY   ANY  

 [ 3] CStrike          RUN   -    cstrike_amxx.dll  v1.8.2    pl1  ANY   ANY  

 [ 4] CSX              RUN   -    csx_amxx.dll      v1.8.2    pl1  ANY   ANY  

4 plugins, 4 running
amxx modules:
Code:
Currently loaded modules:

      name                    version     author               status     

 [ 1] Fun                     1.8.2       AMX Mod X Dev Team   running    

 [ 2] CStrike                 1.8.2       AMX Mod X Dev Team   running    

 [ 3] CSX                     1.8.2       AMX Mod X Dev Team   running    

3 modules, 3 correct
amxx plugins:
Code:
Currently loaded plugins:

       name                    version     author            file             status   

 [  1] Admin Base              1.8.2       AMXX Dev Team     admin.amxx       running  

 [  2] Admin Commands          1.8.2       AMXX Dev Team     admincmd.amxx    running  

 [  3] Admin Help              1.8.2       AMXX Dev Team     adminhelp.amxx   running  

 [  4] Slots Reservation       1.8.2       AMXX Dev Team     adminslots.amxx  running  

 [  5] Multi-Lingual System    1.8.2       AMXX Dev Team     multilingual.am  running  

 [  6] Menus Front-End         1.8.2       AMXX Dev Team     menufront.amxx   running  

 [  7] Commands Menu           1.8.2       AMXX Dev Team     cmdmenu.amxx     running  

 [  8] Players Menu            1.8.2       AMXX Dev Team     plmenu.amxx      running  

 [  9] Maps Menu               1.8.2       AMXX Dev Team     mapsmenu.amxx    running  

 [ 10] Plugin Menu             1.8.2       AMXX Dev Team     pluginmenu.amxx  running  

 [ 11] Admin Chat              1.8.2       AMXX Dev Team     adminchat.amxx   running  

 [ 12] Anti Flood              1.8.2       AMXX Dev Team     antiflood.amxx   running  

 [ 13] Scrolling Message       1.8.2       AMXX Dev Team     scrollmsg.amxx   running  

 [ 14] Info. Messages          1.8.2       AMXX Dev Team     imessage.amxx    running
Everything seems to run fine, until I join the server, and then it crashes.

Is the latest cstrike_amxx.dll corrupted? From a previous post, it seems 1.76d cstrike_amxx.dll works fine.

Any help is appreciated, and I apologize in advance if I've done something against posting guidelines, I'm a noob here.
dukeswift is offline
CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 01-07-2024 , 07:30   Re: Server Crash: Cstrike module
Reply With Quote #2

Try AMX Mod X 1.9.0, im sure 1.8.2 isn't as stable on latest builds from a long time, one of all reason is the hamdata.ini in 1.8.2 is with old offsets.
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claudiuhks
Yam Inside®™℠
Join Date: Jan 2010
Location: Living Randomly
Old 01-08-2024 , 09:50   Re: Server Crash: Cstrike module
Reply With Quote #3

Try downloading the latest https://www.amxmodx.org/amxxdrop/1.10/ AMX Mod X build.
Then update the game data files: https://github.com/alliedmodders/amxmodx/issues/1086

However, the CStrike module will not fully work but it will not crash.
Hamsandwich as well, will not fully work, unless you manually update the Ham data.

PHP Code:
\steamapps\common\Half-Life\cstrike\addons\amxmodx\data\gamedata\modules.games\game.cstrike.txt 
PHP Code:
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
    
"#default"
    
{
        
"Signatures"
        
{
            
"CanPlayerBuy"          /// bool CBasePlayer::CanPlayerBuy(bool display);
            
{
                
"library"           "server"
                
/// "windows"       "\x51\x53\x55\x56\x57\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xFF" /// HLDS 2020
                
"windows"           "\x55\x8B\x2A\x51\x56\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x2A\x85\x2A\x75\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x56\xE8\x2A\x2A\x2A\x2A\x5E\x8B\x2A\x5D\xC2" /// HLDS 2023
                
"linux"             "@_ZN11CBasePlayer12CanPlayerBuyEb"
                "mac"               "@_ZN11CBasePlayer12CanPlayerBuyEb"
            
}

            
"CanBuyThis"            /// bool CanBuyThis(CBasePlayer *pPlayer, int weaponId);
            
{
                
"library"           "server"
                
/// "windows"       "\x53\x8B\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x2A\x2A\x57\x8B" /// HLDS 2020
                
"windows"           "\x55\x8B\x2A\x53\x8B\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x2A\x8B\x2A\x57\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x84\x2A\x74\x2A\x83\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\x83\x2A\x2A\x0F" /// HLDS 2023
                
"linux"             "@_Z10CanBuyThisP11CBasePlayeri"
                "mac"               "@_Z10CanBuyThisP11CBasePlayeri"
            
}

            
"AddAccount"            /// void CBasePlayer::AddAccount(int amount, bool bTrackChange);
            
{
                
"library"           "server"
                "windows"           "\x8B\x2A\x2A\x2A\x56\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x03"
                "linux"             "@_ZN11CBasePlayer10AddAccountEib"
                "mac"               "@_ZN11CBasePlayer10AddAccountEib"
            
}

            
"GiveNamedItem"         /// void CBasePlayer::GiveNamedItem(const char *pszName);
            
{
                
"library"           "server"
                
/// "windows"       "\x8B\x2A\x2A\x2A\x56\x57\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x2B" /// HLDS 2020
                
"windows"           "\x55\x8B\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x56\x57\x2B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x52\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x85\x2A\x74\x2A\x56\xFF\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x56\xF3\x2A\x2A\x2A\x2A\x66\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x89" /// HLDS 2023
                
"linux"             "@_ZN11CBasePlayer13GiveNamedItemEPKc"
                "mac"               "@_ZN11CBasePlayer13GiveNamedItemEPKc"
            
}

            
"GiveDefaultItems"      /// void CBasePlayer::GiveDefaultItems(void);
            
{
                
"library"           "server"
                
/// "windows"       "\x56\x57\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xC6" /// HLDS 2020
                
"windows"           "\x56\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xC6\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x75\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x80\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x75\x2A\x6A\x2A\xFF\x2A\x53\xC3" /// HLDS 2023
                
"linux"             "@_ZN11CBasePlayer16GiveDefaultItemsEv"
                "mac"               "@_ZN11CBasePlayer16GiveDefaultItemsEv"
            
}

            
"GiveShield"            /// void CBasePlayer::GiveShield(bool bRetire);
            
{
                
"library"           "server"
                "windows"           "\x56\x8B\x2A\x57\x33\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xB0"
                "linux"             "@_ZN11CBasePlayer10GiveShieldEb"
                "mac"               "@_ZN11CBasePlayer10GiveShieldEb"
            
}

            
"CreateNamedEntity"     /// edict_t* CREATE_NAMED_ENTITY(int classname);
            
{
                
"library"           "server"
                "windows"           "\x56\x57\x8B\x2A\x2A\x2A\x57\xFF\x2A\x2A\x2A\x2A\x2A\x8B"
                "linux"             "@_Z19CREATE_NAMED_ENTITYj"
                "mac"               "@_Z19CREATE_NAMED_ENTITYj"
            
}

            
"FindEntityByString"    /// CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
            
{
                
"library"           "server"
                "windows"           "\x51\x8B\x2A\x2A\x2A\x53\x55\x56\x85\x2A\x57"
                "linux"             "@_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_"
                "mac"               "@_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_"
            
}

            
"AddEntityHashValue"    /// void AddEntityHashValue(struct entvars_s *pev, const char *value, hash_types_e fieldType);
            
{
                
"library"           "server"
                "windows"           "\x8B\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x53\x55\x56\x57\x0F"
                "linux"             "@_Z18AddEntityHashValueP9entvars_sPKc12hash_types_e"
                "mac"               "@_Z18AddEntityHashValueP9entvars_sPKc12hash_types_e"
            
}

            
"RemoveEntityHashValue" /// void RemoveEntityHashValue(struct entvars_s *pev, const char *value, hash_types_e fieldType);
            
{
                
"library"           "server"
                "windows"           "\x8B\x2A\x2A\x2A\x53\x8B\x2A\x55\x8A\x2A\x33"
                "linux"             "@_Z21RemoveEntityHashValueP9entvars_sPKc12hash_types_e"
                "mac"               "@_Z21RemoveEntityHashValueP9entvars_sPKc12hash_types_e"
            
}

            
"GetWeaponInfo"         /// WeaponInfoStruct *GetWeaponInfo(int id);
            
{
                
"library"           "server"
                "windows"           "\x8B\x2A\x2A\x2A\x2A\x2A\x33\x2A\x85\x2A\x56\x74\x2A\x8B"
                "linux"             "@_Z13GetWeaponInfoi"
                "mac"               "@_Z13GetWeaponInfoi"
            
}

            
"GetAmmoIndex"          /// int CBasePlayer::GetAmmoIndex(const char *psz);
            
{
                
"library"           "server"
                "windows"           "\x56\x57\x8B\x2A\x2A\x2A\x85\x2A\x74\x2A\xBE"
                "linux"             "@_ZN11CBasePlayer12GetAmmoIndexEPKc"
                "mac"               "@_ZN11CBasePlayer12GetAmmoIndexEPKc"
            
}

            
"BuyGunAmmo"            /// bool BuyGunAmmo(CBasePlayer *player, CBasePlayerItem *weapon, bool bBlinkMoney);
            
{
                
"library"           "server"
                
/// "windows"       "\x56\x57\x8B\x2A\x2A\x2A\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F" /// HLDS 2020
                
"windows"           "\x55\x8B\x2A\x56\x57\x8B\x2A\x2A\x8B\x2A\x6A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x8B\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x2A\x6B\x2A\x2A\x3B\x2A\x2A\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x83\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x2A\xFF" /// HLDS 2023
                
"linux"             "@_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb"
                "mac"               "@_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb"
            
}
        }
    }

    
"#default"
    
{
        
"Signatures"
        
{
            
"UseBotArgs"    /// bool UseBotArgs
            
{
                
"library"   "server"
                "windows"   "\x8B\x2A\x2A\x2A\x56\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x03"
                "linux"     "@UseBotArgs"
                "mac"       "@UseBotArgs"
            
}

            
"BotArgs"       /// const char *BotArgs[4]
            
{
                
"library"   "server"
                "windows"   "\x8B\x2A\x2A\x2A\x56\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x03"
                "linux"     "@BotArgs"
                "mac"       "@BotArgs"
            
}
        }

        
"Offsets"
        
{
            
"UseBotArgs"    /// bool UseBotArgs
            
{
                
"windows"   "2"
            
}

            
"BotArgs"       /// const char *BotArgs[4]
            
{
                
"windows"   "22"
            
}
        }
    }

    
"#default"
    
{
        
"ItemInfos"
        
{
            
"BuyAliases"
            
{
                
///
                /// Weapon
                ///

                
"p228"
                
{
                    
"itemid"    "1" /// CSW/I_P228
                    
"classid"   "2" /// CS_WEAPONCLASS_PISTOL
                    
"altname"   "228compact"
                
}
                
"scout"
                
{
                    
"itemid"    "3" /// CSW/I_SCOUT
                    
"classid"   "8" /// CS_WEAPONCLASS_SNIPERRIFLE
                
}
                
"xm1014"
                
{
                    
"itemid"    "5" /// CSW/I_XM1014
                    
"classid"   "5" /// CS_WEAPONCLASS_SHOTGUN
                    
"altname"   "autoshotgun"
                
}
                
"mac10"
                
{
                    
"itemid"    "7" /// CSW/I_MAC10
                    
"classid"   "4" /// CS_WEAPONCLASS_SUBMACHINEGUN
                
}
                
"aug"
                
{
                    
"itemid"    "8" /// CSW/I_AUG
                    
"classid"   "7" /// CS_WEAPONCLASS_RIFLE
                    
"altname"   "bullpup"
                
}
                
"elites"
                
{
                    
"itemid"    "10" /// CSW/I_ELITE
                    
"classid"   "2" /// CS_WEAPONCLASS_PISTOL
                
}
                
"fn57"
                
{
                    
"itemid"    "11" /// CSW/I_FIVESEVEN
                    
"classid"   "2" /// CS_WEAPONCLASS_PISTOL
                    
"altname"   "fiveseven"
                
}
                
"ump45"
                
{
                    
"itemid"    "12" /// CSW/I_UMP45
                    
"classid"   "4" /// CS_WEAPONCLASS_SUBMACHINEGUN
                
}
                
"sg550"
                
{
                    
"itemid"    "13" /// CSW/I_SG550
                    
"classid"   "8" /// CS_WEAPONCLASS_SNIPERRIFLE
                    
"altname"   "krieg550"
                
}
                
"galil"
                
{
                    
"itemid"    "14" /// CSW/I_GALIL
                    
"classid"   "7" /// CS_WEAPONCLASS_RIFLE
                    
"altname"   "defender"
                
}
                
"famas"
                
{
                    
"itemid"    "15" /// CSW/I_FAMAS
                    
"classid"   "7" /// CS_WEAPONCLASS_RIFLE
                    
"altname"   "clarion"
                
}
                
"usp"
                
{
                    
"itemid"    "16" /// CSW/I_USP
                    
"classid"   "2" /// CS_WEAPONCLASS_PISTOL
                    
"altname"   "km45"
                
}
                
"glock"
                
{
                    
"itemid"    "17" /// CSW/I_GLOCK18
                    
"classid"   "2" /// CS_WEAPONCLASS_PISTOL
                    
"altname"   "9x19mm"
                
}
                
"awp"
                
{
                    
"itemid"    "18" /// CSW/I_AWP
                    
"classid"   "8" /// CS_WEAPONCLASS_SNIPERRIFLE
                    
"altname"   "magnum"
                
}
                
"mp5"
                
{
                    
"itemid"    "19" /// CSW/I_MP5NAVY
                    
"classid"   "4" /// CS_WEAPONCLASS_SUBMACHINEGUN
                    
"altname"   "smg"
                
}
                
"m249"
                
{
                    
"itemid"    "20" /// CSW/I_M249
                    
"classid"   "6" /// CS_WEAPONCLASS_MACHINEGUN
                
}
                
"m3"
                
{
                    
"itemid"    "21" /// CSW/I_M3
                    
"classid"   "5" /// CS_WEAPONCLASS_SHOTGUN
                    
"altname"   "12gauge"
                
}
                
"m4a1"
                
{
                    
"itemid"    "22" /// CSW/I_M4A1
                    
"classid"   "7" /// CS_WEAPONCLASS_RIFLE
                
}
                
"tmp"
                
{
                    
"itemid"    "23" /// CSW/I_TMP
                    
"classid"   "4" /// CS_WEAPONCLASS_SUBMACHINEGUN
                    
"altname"   "mp"
                
}
                
"g3sg1"
                
{
                    
"itemid"    "24" /// CSW/I_G3SG1
                    
"classid"   "8" /// CS_WEAPONCLASS_SNIPERRIFLE
                    
"altname"   "d3au1"
                
}
                
"deagle"
                
{
                    
"itemid"    "26" /// CSW/I_DEAGLE
                    
"classid"   "2" /// CS_WEAPONCLASS_PISTOL
                    
"altname"   "nighthawk"
                
}
                
"sg552"
                
{
                    
"itemid"    "27" /// CSW/I_SG552
                    
"classid"   "7" /// CS_WEAPONCLASS_RIFLE
                    
"altname"   "krieg552"
                
}
                
"ak47"
                
{
                    
"itemid"    "28" /// CSW/I_AK47
                    
"classid"   "7" /// CS_WEAPONCLASS_RIFLE
                    
"altname"   "cv47"
                
}
                
"p90"
                
{
                    
"itemid"    "30" /// CSW/I_P90
                    
"classid"   "4" /// CS_WEAPONCLASS_SUBMACHINEGUN
                    
"altname"   "c90"
                
}

                
///
                /// Equipment
                ///

                
"hegren"
                
{
                    
"itemid"    "4" /// CSW/I_HEGRENADE
                    
"classid"   "3" /// CS_WEAPONCLASS_GRENADE
                    
"price"     "300"
                
}
                
"sgren"
                
{
                    
"itemid"    "9" /// CSW/I_SMOKEGRENADE
                    
"classid"   "3" /// CS_WEAPONCLASS_GRENADE
                    
"price"     "300"
                
}
                
"flash"
                
{
                    
"itemid"    "25" /// CSW/I_FLASHBANG
                    
"classid"   "3" /// CS_WEAPONCLASS_GRENADE
                    
"price"     "200"
                
}
                
"vest"
                
{
                    
"itemid"    "31" /// CSW/I_VEST
                    
"classname" "item_kevlar"
                    "price"     "650"
                
}
                
"vesthelm"
                
{
                    
"itemid"    "32" /// CSW/I_VESTHELM
                    
"classname" "item_assaultsuit"
                    "price"     "1000"
                
}
                
"defuser"
                
{
                    
"itemid"    "33" /// CSI_DEFUSER
                    
"classname" "item_thighpack"
                    "price"     "200"
                
}
                
"nvgs"
                
{
                    
"itemid"    "34" /// CSI_NVGS
                    
"price"     "1250"
                
}
                
"shield"
                
{
                    
"itemid"    "35" /// CSI_SHIELD
                    
"classid"   "2" /// CS_WEAPONCLASS_PISTOL
                    
"classname" "weapon_shield"
                
}

                
///
                /// Ammunition
                ///

                
"primammo"
                
{
                    
"itemid"    "36" /// CSI_PRIAMMO
                    
"altname"   "buyammo1"
                
}
                
"secammo"
                
{
                    
"itemid"    "37" /// CSI_SECAMMO
                    
"altname"   "buyammo2"
                
}
            }
        }
    }

I was able to extract a few new signatures/ offsets, but not all of them. Perhaps in the future everything will get fixed.
Also, you can use ReHLDS+ReAPI+ReGameDLL. If you really want the entire CStrike module to properly work.
By doing so, you will use public swds.dll and mp.dll modules which are not released by Steam/ VALVe.

Should also work with AMXX 1.8.2 and without the "Re" stuff but you will need to use the 2020 version of HLDS, by using

PHP Code:
app_update 90 -beta steam_legacy 
By using the steam_legacy 2020 thing, you won't need to manually update anything.
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Last edited by claudiuhks; 01-08-2024 at 10:04.
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larsson719
New Member
Join Date: Aug 2024
Old 08-26-2024 , 13:28   Re: Server Crash: Cstrike module
Reply With Quote #4

hey long time lurker, 1st time posting as well.

Just wanted to confirm that using the 1.10 dev build fixed the issue for me. In my case, I was writing a plugin for `czero` and was importing the `cstrike` module which was causing the game to crash.

Upgrading to 1.10 fixed it for me.

I will add a further note for fellow noobs like me thatafter downloading and installing 1.10 you have to manually create the `gamedata` files. Specifically, the ones outlined in this comment in the GitHub issue linked above.

- https://github.com/alliedmodders/amx...ent-1876235385

So you should end up with the following files in your addons folder.

- `addons/amxmodx/data/gamedata/common.games/custom/functions.engine.txt`
- `addons/amxmodx/data/gamedata/common.games/custom/globalvars.engine.txt`
- `addons/amxmodx/data/gamedata/modules.games/custom/game.cstrike.txt`

I have a noob question, is this manual patching a temporary fix and ideally it gets included by default in the next stable release?

Last edited by larsson719; 08-26-2024 at 14:06.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-10-2024 , 07:56   Re: Server Crash: Cstrike module
Reply With Quote #5

Ideally, the manual patching should be a temporary fix. However, most likely there will not be a new "official" stable release of AmxModX, as no maintainers are active.

The only realistic scenario I see is that the new signatures get merged into amxmodx 1.10. But I don't think 1.9 or 1.10 will ever be "officially" released.
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metal_upa
Senior Member
Join Date: Jun 2016
Old 09-11-2024 , 08:51   Re: Server Crash: Cstrike module
Reply With Quote #6

What's funny.. Half-life 25th Anniversary Update was release in November 2023 and till now (11.September.2024) there is no git update on https://github.com/alliedmodders/amxmodx

People manually need to update the data files.

Maybe its time for them to start using RegameDLL.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 09-12-2024 , 01:01   Re: Server Crash: Cstrike module
Reply With Quote #7

Quote:
Originally Posted by metal_upa View Post
What's funny.. Half-life 25th Anniversary Update was release in November 2023 and till now (11.September.2024) there is no git update on https://github.com/alliedmodders/amxmodx
Probably because nobody has provided a fully tested, fully functional set of files and created a pull-request. Nobody is stopping you.
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damian_roger
Junior Member
Join Date: Feb 2011
Location: szczecin
Old 10-07-2024 , 15:21   Re: Server Crash: Cstrike module
Reply With Quote #8

I have the same problem, if I turn off the cstrike module everything works, can you provide the files that work for you, I tried everything
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