Hello everyone. Over the last week, there have been many cases where a cheaters create lags on the server (csgo legacy).
As a result, all players are disconnected from the server or their game client crashes.
I would like to point out right away that this is not a DDoS, since there is no load on the Internet channel at this moment,
somehow the exploit affects the server itself, creating very strong lags and the net_graph is all red at this moment.
I suspect that some cheat recently added such a function, because before that, for three years, I had not seen this on my servers, and now it has become widespread.
At the time of lags, I see this in the console:
Code:
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 37.21.28.115:27005: CCLCMsg_HltvReplay rejected by msg bind (3 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Dropped The Donut Guy from server: Disconnect
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 5.167.62.84:27005: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 5.167.62.84:27005: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 5.167.62.84:27005: CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 5.167.62.84:27005: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 5.167.62.84:27005: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 46.174.81.189:4344: CCLCMsg_VoiceData rejected by msg bind (154 bytes)
I have this installed on my server:
"
SendFile Exploit Fix" (3.3) by backwards
"
[CSGO] Server Exploit Fix [5/28/2021]" (1.11.0.6915) by backwards (updated_on_02_04_23_by_vauff.zip)
"
[CSGO] Server Lag Exploit Fix [3/7/2020]" (1.2) by backwards (updated on 02_03_23.zip)
but it doesn't help
What are your thoughts on this matter? Is there any fixes?