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[L4D2] Infected Populations Editor (1.4) [16-May-2024]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-05-2024 , 12:05   Re: [L4D2] Infected Populations Editor (1.2) [26-Oct-2023]
Reply With Quote #11

Quote:
Originally Posted by Sev View Post
In either scenario, he simply doesn't get chosen in the church.
You got it right, just the plugin doesn't exactly replace the population file, no way to force the new one to be loaded, so using alternative method to spawn common by modified populations. This meant the Special Infected were never included.

Anyway, now the plugin forces reloading the population config which at least works for SI. I only tested in this instance with the "church" NavArea and got it always spawning the tank. Some other Specials work but some they appear blue/green transparent. Guess they were never setup to spawn correctly with that method. Maybe the entity that's spawning the SI needs modifying for that to work with other SI.

Code:
1.3 (05-Mar-2024)
    - Added support for Special Infected NavArea placements. Requested by "Sev".
    - Plugin now requires the "Left 4 DHooks" plugin.
    - GameData file has been updated.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 03-21-2024 , 08:16   Re: [L4D2] Infected Populations Editor (1.3) [05-Mar-2024]
Reply With Quote #12

Hi,Silvers got this error a few times now
L 03/20/2024 - 21:53:06: SourceMod error session started
L 03/20/2024 - 21:53:06: Info (map "prague_2_middle_class") (file "C:\servers\l4d32\left4dead2\addons\sourcemod \logs\errors_20240320.log")
L 03/20/2024 - 21:53:06: [SM] Exception reported: Script execution timed out
L 03/20/2024 - 21:53:06: [SM] Blaming: l4d_population_editor.smx
L 03/20/2024 - 21:53:06: [SM] Call stack trace:
L 03/20/2024 - 21:53:06: [SM] [1] Line 470, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_population_editor.sp::LoadConfig
L 03/20/2024 - 21:53:06: [SM] [2] Line 206, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_population_editor.sp::OnMapStart
L 03/20/2024 - 22:07:59: Error log file session closed.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-21-2024 , 09:08   Re: [L4D2] Infected Populations Editor (1.3) [05-Mar-2024]
Reply With Quote #13

Quote:
Originally Posted by Krufftys Killers View Post
Hi,Silvers got this error a few times now
L 03/20/2024 - 21:53:06: SourceMod error session started
L 03/20/2024 - 21:53:06: Info (map "prague_2_middle_class") (file "C:\servers\l4d32\left4dead2\addons\sourcemod \logs\errors_20240320.log")
L 03/20/2024 - 21:53:06: [SM] Exception reported: Script execution timed out
L 03/20/2024 - 21:53:06: [SM] Blaming: l4d_population_editor.smx
L 03/20/2024 - 21:53:06: [SM] Call stack trace:
L 03/20/2024 - 21:53:06: [SM] [1] Line 470, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_population_editor.sp::LoadConfig
L 03/20/2024 - 21:53:06: [SM] [2] Line 206, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_population_editor.sp::OnMapStart
L 03/20/2024 - 22:07:59: Error log file session closed.
Can you PM me the data and script configs you're using for this plugin.
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Sev
Veteran Member
Join Date: May 2010
Old 05-15-2024 , 11:26   Re: [L4D2] Infected Populations Editor (1.3) [05-Mar-2024]
Reply With Quote #14

L 05/15/2024 - 11:22:25: [SM] Exception reported: Invalid Handle 0 (error 4)
L 05/15/2024 - 11:22:25: [SM] Blaming: l4d_population_editor.smx
L 05/15/2024 - 11:22:25: [SM] Call stack trace:
L 05/15/2024 - 11:22:25: [SM] [0] SDKCall
L 05/15/2024 - 11:22:25: [SM] [1] Line 490, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_population_editor.sp::LoadConfig
L 05/15/2024 - 11:22:25: [SM] [2] Line 206, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_population_editor.sp::OnMapStart
Sev is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-16-2024 , 04:12   Re: [L4D2] Infected Populations Editor (1.4) [16-May-2024]
Reply With Quote #15

Code:
1.4 (16-May-2024)
    - Updated plugin and GameData to fix errors and Windows signature from the recent L4D2 game update. Thanks to "Sev" for reporting.
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