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bigdaddy424
Senior Member
Join Date: Oct 2021
Location: Jupiter
Old 04-25-2024 , 19:34   Re: Edit this plugin
Reply With Quote #2

PHP Code:
#include <amxmodx>

new _menu_items[][] =
{
    
"\wAlien Knife [\yUNLOCKED\w]",
    
"\wEllium Knife [\yUNLOCKED\w]",
    
"\wDark Dagger [\yUNLOCKED\w]",
    
"\wTransparent Knife [\yUNLOCKED\w]",
    
"\wGenuine Dagger [\yUNLOCKED\w]",
    
"\wHunt Blade [\yUNLOCKED\w]",
    
"\wShadow Blade [\yUNLOCKED\w]",
    
"\wSlaughterer Axe [\yUNLOCKED\w]",
    
"\wGolden Katana [\yUNLOCKED\w]",
    
"\wAssasin's Blade [\yUNLOCKED\w]",
    
"\wLightsaber [\yUNLOCKED\w]",
    
"\wBloody Wolverine Claws [\yUNLOCKED\w]",
    
"\wProton Axe [\yUNLOCKED\w]"
}

public 
KnifeSkinsMenu(id)
{
    new 
szItem[256], xp max(1iLevel[id]) * StartedLevel
    
    
if(iLevel[id])
        
xp += ( xp )
    
    
formatex(szItemcharsmax(szItem), "\w[ \r%s \w] \yKnife Skins Menu \rv%s^n\yYour Level: \r%d \w- \yYour XP: \r%d\w/\r%d\w.^n\yPage:\r"g_VAULTNAMEVERSION,iLevel[id],iXp[id], xp);
    
    new 
menu menu_createszItem"KnifeSkinsMenu_Handler" ); 
    
menu_additem(menu"\wNormal Knife [\yUNLOCKED\w]");
    
    for (new 
0sizeof(_menu_items); i++)
        
menu_additem(menuiLevel[id] >= _menu_items[i] : fmt("\d???? ????? [\rLEVEL %d REQUIRE\d]"1))
    
    
menu_display(idmenu0)

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