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Veteran Member
Join Date: Sep 2009
Location: New Jersey
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01-21-2024
, 19:20
Re: Get Map Plane (Surface) Direction
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#2
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Quote:
Originally Posted by Natsheh
There, this should give out the needed results...
Spoiler
PHP Code:
public explosion_spwn(iEnt) { new Float:flvEnd[3]; pev(iEnt, pev_origin, flvEnd);
new inflictor = pev(iEnt, pev_owner); client_print(0, print_chat, "OWNER: %i", inflictor);
new szClassname[32]; pev(inflictor, pev_classname, szClassname, 31); client_print(0, print_chat, "CLASSNAME: %s", szClassname);
new Float:flvStart[3]; pev(inflictor, pev_origin, flvStart); client_print(0, print_chat, "ORIGIN OF CANNON: %f %f %f", flvStart[0], flvStart[1], flvStart[2]);
new Float:angles[3], Float:flvForward[3]; pev(inflictor, pev_angles, angles); angle_vector(angles, ANGLEVECTOR_FORWARD, flvForward); flvEnd[0] += (flvForward[0] * 100.0); flvEnd[1] += (flvForward[1] * 100.0); flvEnd[2] += (flvForward[2] * 100.0); client_print(0, print_chat, "ANGLES OF CANNON: %f %f %f", angles[0], angles[1], angles[2]); new Float:NormalVector[3]; new trace = create_tr2(); engfunc(EngFunc_TraceLine, flvStart, flvEnd, IGNORE_MONSTERS, inflictor, trace); get_tr2(trace, TR_vecPlaneNormal, NormalVector); client_print(0, print_chat, "NORMAL_VEC: %f %f %f", NormalVector[0], NormalVector[1], NormalVector[2]); free_tr2(trace); new Float:fvGibsOrigin[3]; pev(iEnt, pev_origin, fvGibsOrigin); fvGibsOrigin[0] = fvGibsOrigin[0] + (NormalVector[0] * 10.0); fvGibsOrigin[1] = fvGibsOrigin[1] + (NormalVector[1] * 10.0); fvGibsOrigin[2] = fvGibsOrigin[2] + (NormalVector[2] * 10.0); toss_gibs(fvGibsOrigin); }
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Thank you 
I don't understand yet why I can't set the same direction for the gibs as from the map plane, but I think I'll figure it out.
Last edited by Phant; 01-21-2024 at 19:21.
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