Hey
I am looking for a way to trigger the CVoiceStatus::UpdateSpeakerStatus function with a specific entity id.
I need a way to set the m_VoicePlayers[entityId] to true;
https://github.com/ValveSoftware/hal...tatus.cpp#L392
As far as i have tested, the BotVoice message does not trigger this, it just draws the fake sprite above the players head