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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


  
 
 
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LN5005
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Join Date: Oct 2022
Location: Mad Universe
Old 12-16-2023 , 05:30   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Originally Posted by LN5005 View Post
1) I didn't find any hammerid-related vanilla functions, so modifying a ladder so that it can be climbed by survivors requires local ladder_000 = Entities.FindByModel(...) get the ladder, ladder_000.Kill() delete the ladder, SpawnEntityFromTable("func_simpleladder", ...) recreate the ladder, EntFire(ladder_000, "addoutput","...") modify the properties of the ladder. In addition, there are some problems related to the loading order.
VScript version of l4d2_ladder_editor
Screenshot: https://steamcommunity.com/sharedfil...?id=3115175645

* Incompatible with the stripper version
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_ladder_editor_vscript.sp - 37 views - 25.1 KB)
File Type: smx l4d2_ladder_editor_vscript.smx (16.2 KB, 36 views)

Last edited by LN5005; 12-16-2023 at 05:55.
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