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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


  
 
 
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LN5005
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Join Date: Oct 2022
Location: Mad Universe
Old 11-26-2023 , 16:02   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Remastered version of https://forums.alliedmods.net/showpo...&postcount=145

I originally thought I could do it in 12 hours or so, but I didn't realize it would take over 50 hours.

This map has been tested on Realism Expert difficulty (on a dedicated server, with 33ms ping and Dissolve Infected) and can be passed without any bot-enhancing plugins (including but not limited to Gear Transfer).
* The Realism Expert difficulty used for testing was slightly harder than vanilla(incap once will be Black & White, not twice).

Required:
* Sourcemod, Metamod and Stripper.
* No plugin or script removes saferoom door. Some code using OnFullyOpen of saferoom door to work(e.g. func_nav_blocker, remove invisible walls from TLS update and commentary.txt)

Installation:
* put the .cfg files into Left 4 Dead 2\left4dead2\addons\stripper\maps\
* put the .vpk files into Left 4 Dead 2\left4dead2\addons\
* put the .nav files into Left 4 Dead 2\update\maps\ , and you have to rename the files with the same name before you do it.、
* Reboot srcds.exe.

Credits:
* Sky: https://github.com/Attano/Sky
* l4d2_spawn_props (https://github.com/fbef0102/L4D1_2-P...d2_spawn_props ), and Notepad++ (https://notepad-plus-plus.org/)
* Remove Invisible Walls: https://steamcommunity.com/sharedfil.../?id=944486275
* The generator event at the bus station(c5m2) uses TypicalType's code. Source: https://forums.alliedmods.net/showpo...7&postcount=81

Changelog:
Spoiler
Attached Files
File Type: zip Modified.The.Parish.Refresh.2023.11.27.zip (4.63 MB, 165 views)

Last edited by LN5005; 11-26-2023 at 17:13.
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