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Old 11-19-2023 , 01:23   TE_Dlight
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hi, can someone guide me which one can i permenant stick to player so when he moves out the light follows them, can it be te_dlight or te_elight?
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Join Date: Aug 2022
Location: Colombia
Old 11-25-2023 , 17:50   Re: TE_Dlight
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Optimized way, you cannot change the color or the radius, to disable it change EF_BRIGHTLIGHT to 0:
PHP Code:
        entity_set_intClientEV_INT_effectsEF_BRIGHTLIGHT ); 
Less optimized way, calls every so often to reset because the "TE" are temporary not infinite, but u can edit the color and radius:

PHP Code:
        set_task0.1"fxLight"Client__"b" );

fxLightClient )
MakeLightClient202550030010 );
stock MakeLightTormentaClientRadiusRGBLifeDecayrate  );
entity_get_vectorClient0__fl_Origin );

write_byte(TE_DLIGHT// 27
write_coord_f(__fl_Origin[0]) // x
write_coord_f(__fl_Origin[1]) // y
write_coord_f(__fl_Origin[2]) // z
write_byte(Radius// radius
write_byte(R// Red
write_byte(G// Green
write_byte(B// Blue
write_byte(Life// life
write_byte(Decayrate// decay rate

You can remove it with remove_task( Client );

Last edited by MrPickles; 11-25-2023 at 17:52.
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