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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


  
 
 
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AsphyxiaJLSA
Member
Join Date: Oct 2021
Location: Lima,Perú
Old 08-18-2023 , 23:27   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #11

Quote:
Originally Posted by DonnyAllen View Post
I made a new one and it semi works, but it does not teleport you back to original teleport when you go through it, not sure how to fix it. It's only a one way teleport in this state.
PHP Code:
make a teleport areafix infected spawns on hotel first floor before evelator

add
:
{
    
"classname" "logic_auto"
    "OnMapSpawn" "teleport1,addoutput,mins -50 -50 -150,0,-1"
    "OnMapSpawn" "teleport1,addoutput,maxs 50 50 150,0,-1"
    "OnMapSpawn" "teleport1,addoutput,solid 2,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,mins -5 -50 -150,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,maxs 5 50 150,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,solid 2,0,-1"
}
;
1st floor teleport
{
    
"origin" "408.878479 5407.516113 2848.916992"
    "targetname" "teleport1"
    "target" "teleport1dest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
{
    
"origin" "1808.538940 5869.923339 2904.031250"
    "angles" "180.55 90.00 0.00"
    "targetname" "teleport1dest"
    "classname" "info_teleport_destination"

hello, you have to make 2 teleporters, in your cfg I only find 1, you have to make 2 An example Teleport from top to bottom (we created 1) Now to go up we create another one and this would go From bottom to top (we create +1) In total there would be 2. 1 single teleport doesn't work both ways.
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