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[L4D/L4D2] Infected Bots Control (1.0.0)


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Author
Shao
Senior Member
Join Date: Jan 2015
Plugin ID:
1077
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    311 
    Plugin Description:
    This plugin spawns infected bots in L4D1, and gives greater control of the infected bots in L4D1/L4D2.
    Old 08-14-2023 , 23:48   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
    Reply With Quote #1

    Quote:
    Originally Posted by Zunzunzun View Post
    Lol, what i mean is if its possible to just make plugin not spawn SI and let the director do it or config the plugin so it spawns SI according to the map or mutations rules (specially mutations as i have no issue with a very few custom maps having some extra spawns but hunting party and tank run gets wacky) while keeping the other functionality of the plugin, like the custom SI limit or the ability to change teams, kind of a soft disable or automatic adjust.

    if it can't be done then its all good , i'll just thinker with the cvars when playing those mutations to not allow all other types of SI to spawn.
    For every mutation you can use a CFG to autoexec and have the plugin but unloaded as the config is loaded.
    Shao is offline
    Zunzunzun
    Junior Member
    Join Date: Jul 2023
    Old 08-16-2023 , 16:34   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
    Reply With Quote #2

    Quote:
    Originally Posted by Shao View Post
    For every mutation you can use a CFG to autoexec and have the plugin but unloaded as the config is loaded.
    And how could i do that? an example would be appreciated (let's say mutation4 / hard 8 ) if you do not mind so i can start messing around

    Quote:
    Originally Posted by HarryPotter
    Link
    Nice didn't know this was a thing, it will come in handy for many plugins i have installed, however, it doesn't seem to have mutation based configs other than that pretty good stuff to have.
    Zunzunzun is offline
    HarryPotter
    Veteran Member
    Join Date: Sep 2017
    Location: Taiwan, Asia
    Old 08-25-2023 , 07:23   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
    Reply With Quote #3

    Quote:
    Originally Posted by Zunzunzun View Post
    Nice didn't know this was a thing, it will come in handy for many plugins i have installed, however, it doesn't seem to have mutation based configs other than that pretty good stuff to have.
    Try gamemode-based_configs
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    HarryPotter is offline
    Zunzunzun
    Junior Member
    Join Date: Jul 2023
    Old 08-25-2023 , 23:40   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
    Reply With Quote #4

    Quote:
    Originally Posted by HarryPotter View Post
    TYSM for making this you're the best
    Zunzunzun is offline
    jamalsheref2
    Senior Member
    Join Date: May 2017
    Old 10-18-2023 , 01:32   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
    Reply With Quote #5

    Quote:
    Originally Posted by HarryPotter View Post
    bug problem in coop versus every time i play as tank on final chapter where the survivors wait for rescue, when i be 2nd tank, the rescue show up quick. Think you can fix this?
    jamalsheref2 is offline
    HarryPotter
    Veteran Member
    Join Date: Sep 2017
    Location: Taiwan, Asia
    Old 10-18-2023 , 05:31   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
    Reply With Quote #6

    Quote:
    Originally Posted by jamalsheref2 View Post
    bug problem in coop versus every time i play as tank on final chapter where the survivors wait for rescue, when i be 2nd tank, the rescue show up quick. Think you can fix this?
    https://github.com/Target5150/MoYu_S...tank_stage_fix
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