Quote:
Originally Posted by SoulWeaver16
Hello, I have a question, does it work if I put the plugin in another directory? example:
"plugins":
[
"GunGame/gg_base.amxx", "GunGame/plugin21.amxx", "GunGame/plugin33.amxx", "GunGame/plugin44.amxx", "GunGame/plugin5.amxx"
]
Also consult, if it supports long names of the zpsp_special_class_morpheus.amxx plugin in Polymorph it cuts it for me and leaves it "zpsp_special_class_morph" when loading it, it also doesn't let me put it in a directory other than Plugins, because ZombiePlague/zpsp_special_class_morpheus.amxx remains " "ZombiePlague/zpsp_speci" for example
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Hi
I don't think putting plugins in folders is compatible with amxmodx but you can put a prefix for a better organization of the "plugins" folder. Eg, gg_plugin1.amxx, gg_plugin2.amxx, dm_plugin1.amxx, zp_plugin1.amxx ...
Length name for plugins are defined by "PLATFORM_MAX_PATH" in "file.inc" default amxx include.
file.inc#L30
My multimod manager simply overwrites the file defined for the plugins with the data you have configured. For example, you have loaded the plugins "gg_base.amxx", "gg_plugin1.amxx", "gg_plugin2.amxx" for "GunGame" mode. When this mode wins the vote, the plugin will create the file "plugins-multimodmanager.ini" with the list of those plugins
defines.inc#L14. Debug word is supported too. Eg. "gg_base.amxx debug", "gg_plugin1.amxx" ...
Let me know if you have any compatibility issues and I'll try to fix them or if you have any questions with the settings.
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