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MultiMod Manager CS [v2.2.1]


  
 
 
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Federicomb
Junior Member
Join Date: Mar 2014
Location: Rosario, Argentina.
Old 07-30-2023 , 23:43   Re: MultiMod Manager CS [v1.1.0]
Reply With Quote #8

Quote:
Originally Posted by IC3k1ng View Post
Looks nice. I suggest you to add more compatibility to mods like these:

+ Win by Frags
+ Volleyball Mod
+ Dodgeball Mod
+ Deathrun Manager
+ Jailbreak MOD
+ CS Halloween Mod
+ CS Zombie Panic
+ CS Snow Wars
+ Zombie Escape Mod

I know that it is configurable, but it would be cool for you for try if these mods/gamemodes works correctly with your plugin or it causes limited functions. Cheers.
Thanks.

My multimod uses the cvar ‘amx_nextmap’ to set the next map when the vote ends, so any other plugin that uses that cvar for map change would have no problems. For example, ‘Win by Frags’ uses that cvar for map change and would have no problems. Personally, I don’t think it’s possible to cover 100% of all the plugins available at the moment, the best I can do is use what is standardized at the moment (cvar ‘amx_nextmap’).
Anyway, each administrator should modify if there is any plugin that is not fully compatible to cover the case. In this new version, i added a new native to make a map change without having to add extra code in an addon, you simply use the native ‘mm_force_change_map’ to make that possible.

Sry for my english
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