Quote:
Originally Posted by BRU7US
Could you explain under what conditions the L4D2_IsInQueuedPummel and all other QueuedPummel related stocks work?
For example, in coop mode at the moment when Charger (bot) grabbed me and hit me on the ground I try to check the condition L4D2_IsInQueuedPummel(chargerID), but it returns false. The other conditions also return indexes -1 or timestamp -1.00
Left4DHooks updated to version 1.133
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Queued pummel is when Chargers stop running and are about to start pummeling their victims. Basically after the "charger_charge_end" event and before the "charger_pummel_start" one are fired so... in the middle between those two events.