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[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]


  
 
 
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 06-24-2023 , 08:02   Re: [L4D & L4D2] Left 4 DHooks Direct (1.133) [19-Jun-2023]
Reply With Quote #11

Quote:
Originally Posted by BRU7US View Post
Could you explain under what conditions the L4D2_IsInQueuedPummel and all other QueuedPummel related stocks work?

For example, in coop mode at the moment when Charger (bot) grabbed me and hit me on the ground I try to check the condition L4D2_IsInQueuedPummel(chargerID), but it returns false. The other conditions also return indexes -1 or timestamp -1.00

Left4DHooks updated to version 1.133
Queued pummel is when Chargers stop running and are about to start pummeling their victims. Basically after the "charger_charge_end" event and before the "charger_pummel_start" one are fired so... in the middle between those two events.

Last edited by cravenge; 06-24-2023 at 08:05.
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