Could you explain under what conditions the L4D2_IsInQueuedPummel and all other QueuedPummel related stocks work?
For example, in coop mode at the moment when Charger (bot) grabbed me and hit me on the ground I try to check the condition L4D2_IsInQueuedPummel(chargerID), but it returns false. The other conditions also return indexes -1 or timestamp -1.00