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[L4D2] Random Glow Item [v1.0.7 | 29-May-2022]


  
 
 
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leaffan
Senior Member
Join Date: Jan 2013
Old 06-15-2023 , 15:43   Re: [L4D2] Random Glow Item [v1.0.7 | 29-May-2022]
Reply With Quote #9

There is such a mistake. I am taking the object, but its color still doesn't disappear. It seems like it's there, but there is actually no such object.

IMAGE :

https://ibb.co/WvzH8hf



Note : "// "type" -> Glow type. "0" = OFF, "1" = OnUse (doesn't works), "2" = OnLookAt (doesn't works well for some entities), "3" = Constant (better results but visible through walls)."

I am using Type 2 because I don't want objects to be visible through walls. Have you tried Type 3? Is there no such error there? However, I didn't choose Type 3 because objects would still be visible through walls.
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