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[L4D/L4D2] Infected Bots Control (1.0.0)


  
 
 
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Balloons
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Join Date: Feb 2020
Old 06-12-2023 , 23:04   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #9

For some reason, the maps c8m3_sewers, c9m2_lots, and c11m3_garage have an issue with infected spawning after certain panic events as seen in console here:

Quote:
[TS] Couldn't find a Hunter Spawn position in 7 tries
[TS] Couldn't find a Boomer Spawn position in 7 tries
[TS] Couldn't find a Jockey Spawn position in 7 tries
[TS] Couldn't find a Jockey Spawn position in 7 tries
[TS] Couldn't find a Jockey Spawn position in 7 tries
[TS] Couldn't find a Charger Spawn position in 7 tries
[TS] Couldn't find a Hunter Spawn position in 7 tries
[TS] Couldn't find a Smoker Spawn position in 7 tries
[TS] Couldn't find a Charger Spawn position in 7 tries
Infected either continue spawning behind the players where the panic event was executed, or not at all.
The panic events in question are:
c8m3_sewers - After the electric scissor lift panic event.
c9m2_lots - After the car alarm.
c11m3_garage - After igniting and burning the barricade panic event.

Is this some kind of script issue I'm having?
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