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Grenade light radius


  
 
 
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GlobalPlague
Senior Member
Join Date: Feb 2016
Location: Pluto
Old 06-07-2023 , 15:47   Re: Grenade light radius
Reply With Quote #2

I believe you need to change the following:

Code:
UTIL_Smoke( x + 50, y, z );
UTIL_Smoke( x, y + 50, z );
UTIL_Smoke( x - 50, y, z );
UTIL_Smoke( x, y - 50, z );
UTIL_Smoke( x + 35, y + 35, z );
UTIL_Smoke( x + 35, y - 35, z );
UTIL_Smoke( x - 35, y + 35, z );
UTIL_Smoke( x - 35, y - 35, z );
For a bigger radius, you need to make the numbers bigger. Here is an example:

Code:
UTIL_Smoke( x + 100, y, z );
UTIL_Smoke( x, y + 100, z );
UTIL_Smoke( x - 100, y, z );
UTIL_Smoke( x, y - 100, z );
UTIL_Smoke( x + 70, y + 70, z );
UTIL_Smoke( x + 70, y - 70, z );
UTIL_Smoke( x - 70, y + 70, z );
UTIL_Smoke( x - 70, y - 70, z );
Also, if you use the plugin for a zombie mode, the plugin may use the mod's radius settings, meaning you need to go to the .cfg file of the mod and change the radius settings to make the plugin decrease or increase the radius. Once you open the .cfg file, look for this option: "zp_flash_size" - there is a number after it, and you need to change it. Higher number means a bigger radius, lower number means a smaller radius.

Last edited by GlobalPlague; 06-07-2023 at 15:53.
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