Quote:
Originally Posted by ALTERNATESYNDROME
Hello!
I was wondering if anybody could make a sourcemod plugin for L4D1 where the AI hunter can use his lunge ability on survivors, instead of only using it to run away from survivors. Basically lunging onto them
And also for players to able to use the lunge ability in versus when playing as an Hunter.
The controls for it should be left click without crouching (or just basic left click) to lunge
And yes, this is based off the beta development of L4D1.
Thanks!
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I actually made a plugin that forces Hunters to always lunge instead of pounce. It works for both humans and bots.
It was a private plugin for a few months now. I had plans to release it here, but I never went through with it.
It has full support for L4D2, and partial support for L4D1.
The reason why it only has partial support for L4D1 is because the above plugin that HarryPotter mentioned ("Hunter Patch" by "fdxx") is required for my plugin to work outside of Co-op, and that plugin only supports L4D2.
This is because it uses GameData signatures that apparently doesn't exist for L4D1, being CTerrorPlayer::OnLungeStart, CLunge::IsAbilityReadyToFire, CTerrorPlayer::OnPouncedOnSurvivor, and CTerrorPlayer::OnTakeDamageInternal. There may be some L4D1 GameData signatures for these, but not all of them unfortunately.
If I knew how to make GameData signatures, I would've ported Hunter Patch to L4D1 a
long time ago.
That being said, does anybody here know how to make GameData signatures? And does anybody have working GameData signatures for the above things that I mentioned?