Sigsegv made their own fix of the MvM gibs 8 years ago,
but it's a fix using a different framework than Sourcemod and is not compatible with Windows servers.
This is a hacked-together alternative out of curiosity. It removes the initial ragdoll as it's both too early and too late to change it's properties with default Sourcemod functions and spawns a new ragdoll that's set to spawn gibs.
I tried my best to make it work similarly to the gibbing system, including 10-damage-threshold-or-crit-to-gib.
Works fine from my testing, but I expect there can be rare one-frame-shenanigans that can cause ragdolls to either duplicate or vanish. (Unconfirmed if this can happen, though.)
-= ConVars =-
sm_mvm_gibs_enable 1.0 [0.0/1.0]
- Initial release.
= Enable the MvM Gibs Restore plugin.
sm_mvm_gibs_teams 3.0 [0.0/3.0]
= Choose which team in MvM can gib. (BITFLAGS)
1 = RED (MANN) can gib.
2 = BLU (MACHINE) can gib.