Quote:
Originally Posted by H3XPresents
Hi,
I can't seem to get "Set DamageType Ignite" to work properly, seemingly only igniting... pyros..? --- Any advice?
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You may wish to consider 'SM-TFAttributes Support', also by nosoop. Here's a link:
https://github.com/nosoop/SM-TFAttributeSupport
According to the documentation provided by nosoop on his Github page:
PHP Code:
Weapons are now able to use Set DamageType Ignite again.
The attribute value has been reworked to specify an initial burn duration in seconds, which must be equal to or greater than 1.
Weapons that already support burn durations will retain their default values — you cannot override their durations here (use weapon burn time * in those cases).
The burn time currently cannot exceed 10 seconds. The game clamps burn durations to this value at ignite time (while there are ways around it, none of them can be implemented cleanly).