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[TF2] Custom Weapons X


  
 
 
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PC Gamer
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Join Date: Mar 2014
Old 04-19-2023 , 23:43   Re: [TF2] Custom Weapons X
Reply With Quote #17

Quote:
Originally Posted by H3XPresents View Post
Hi,
I can't seem to get "Set DamageType Ignite" to work properly, seemingly only igniting... pyros..? --- Any advice?
You may wish to consider 'SM-TFAttributes Support', also by nosoop. Here's a link: https://github.com/nosoop/SM-TFAttributeSupport

According to the documentation provided by nosoop on his Github page:
PHP Code:
Weapons are now able to use Set DamageType Ignite again.

    
The attribute value has been reworked to specify an initial burn duration in secondswhich must be equal to or greater than 1.
    Weapons that already support burn durations will retain their 
default values — you cannot override their durations here (use weapon burn time in those cases).
    
The burn time currently cannot exceed 10 secondsThe game clamps burn durations to this value at ignite time (while there are ways around itnone of them can be implemented cleanly). 
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