Raised This Month: $ Target: $400
 0% 

FF2 [BOSS] Koshihug, a minion-support based boss


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Tim q
Senior Member
Join Date: Aug 2020
Old 03-19-2023 , 11:42   Re: [BOSS] Koshihug, a minion-support based boss
Reply With Quote #8

Quote:
Originally Posted by Kolaxie View Post
You could most likely just replace it in the cfg by another laser rage.

Code:
	"abilityX" // Replace X with a number numbnuts
	{
		"name" "rage_octogonapus"
		"arg1"	""	// Delay before firing
		"arg2"	""	// Beam damage
		"arg3"	""	// Beam size (1.0 = size of a bullet)
		"arg4"	"-1.0"	// Beam max length, -1 = infinite
		"arg5"	"1"		// Ignore walls?
		"arg6"	"1"		// Ignore uber?
		"arg7"	"0.0,0.0,0.0" // Beam min's
		"arg8"	"0.0,0.0,0.0" // Beam max's
		// Beam RGB
		"arg9"	""
		"arg10"	""
		"arg11"	""
		"plugin_name"	"ff2_octogonapus"
	}
Octagonapus Boss
Thanks
Tim q is offline
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode