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[L4D1 & L4D2] Jump Beam Ring [v1.0.3 | 08-July-2023]


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Author
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Plugin ID:
8387
Plugin Version:
1.0.3
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    35 
    Plugin Description:
    Creates a colored beam ring on player jump
    Old 02-12-2023 , 17:42   [L4D1 & L4D2] Jump Beam Ring [v1.0.3 | 08-July-2023]
    Reply With Quote #1

    Description

    Creates a colored beam ring on player jump.

    Found a similar plugin in a L4D2 community server once, but since I couldn't find the author source code, I made a similar one.

    May be useful since sometimes players used to jump to draw attention to something, or to track clients jumps on speed running and bhop challenging maps.

    Features
    • Allow clients to configure their color by menu or RGB args. (stored in cookies)
    • Allow configuring which teams should trigger the jump beam ring.
    • Allow configuring the beam model/color/alpha/duration/start & end radius/width/amplitude/offset.
    • Allow configuring by client flag.
    • Beam only transmitted to teammates.

    Cvars

    A configuration file named "l4d_jump_beamring.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

    PHP Code:
    // Beam alpha transparency.
    // 0 = Invisible, 255 = Fully Visible.
    // -
    // Default: "255"
    // Minimum: "0.000000"
    // Maximum: "255.000000"
    l4d_jump_beamring_alpha "255"

    // Beam amplitude.
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    l4d_jump_beamring_amplitude "0.0"

    // Beam color.
    // Use "random" for random colors.
    // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>").
    // -
    // Default: "255 255 0"
    l4d_jump_beamring_color "255 255 0"

    // Beam duration (seconds).
    // -
    // Default: "1.0"
    // Minimum: "0.100000"
    l4d_jump_beamring_duration "1.0"

    // Enable/Disable the plugin.
    // 0 = Disable, 1 = Enable.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_jump_beamring_enable "1"

    // Beam end radius.
    // -
    // Default: "70.0"
    // Minimum: "0.000000"
    l4d_jump_beamring_end_radius "70.0"

    // Players with these flags can generate the beam.
    // Empty = everyone.
    // Known values at "\addons\sourcemod\configs\admin_levels.cfg".
    // Example: "az", will enable to players with "a" (reservation) or "z" (root) flag.
    // -
    // Default: ""
    l4d_jump_beamring_flags ""

    // Beam model.
    // -
    // Default: "sprites/laserbeam.vmt"
    l4d_jump_beamring_model "sprites/laserbeam.vmt"

    // Beam offset (Z pos) from client's foot.
    // -
    // Default: "24.0"
    // Minimum: "0.000000"
    l4d_jump_beamring_offset "24.0"

    // Beam start radius.
    // -
    // Default: "35.0"
    // Minimum: "0.000000"
    l4d_jump_beamring_start_radius "35.0"

    // Which teams can trigger the beam.
    // 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR, 8 = HOLDOUT.
    // Add numbers greater than 0 for multiple options.
    // Example: "3", enables for SURVIVOR and INFECTED.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "15.000000"
    l4d_jump_beamring_team "1"

    // Beam width.
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    l4d_jump_beamring_width "1.0" 
    Public Commands
    • sm_jumpcolor => Open a menu to client select their jump beam ring color. Usage: sm_jumpcolor <255> <255> <255>

    Admin Commands
    • sm_print_cvars_l4d_jump_beamring => Print the plugin related cvars and their respective values to the console. (z flag required)

    Change Log

    Spoiler


    Notes
    • +24.0 Z offset was added, so beam can be visible above water on the "Hard Rain" map.

    To-Do
    • Better multi-language menu support.

    Post Reply
    • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

    Thank you!


    Installation
    • Put the "l4d_jump_beamring.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_jump_beamring.sp - 436 views - 25.9 KB)
    __________________

    Last edited by Marttt; 10-02-2023 at 21:36.
    Marttt is offline
    Maur0
    Senior Member
    Join Date: Aug 2020
    Old 02-13-2023 , 10:22   Re: [L4D1 & L4D2] Jump Beam Ring [v1.0.2 | 13-February-2022]
    Reply With Quote #2

    Nice plugin, good job!

    Also, why did you put the date of 2022, if we are in 2023? xD
    Maur0 is offline
    Maur0
    Senior Member
    Join Date: Aug 2020
    Old 02-13-2023 , 11:57   Re: [L4D1 & L4D2] Jump Beam Ring
    Reply With Quote #3

    Quote:
    Originally Posted by Marttt View Post
    Thanks, was a typo that I didn't notice, probably because I did it last year (also copy+paste structure).
    Maur0 is offline
    Grey83
    Veteran Member
    Join Date: Dec 2014
    Location: Ukraine
    Old 02-13-2023 , 11:58   Re: [L4D1 & L4D2] Jump Beam Ring [v1.0.2 | 13-February-2023]
    Reply With Quote #4

    Quote:
    Originally Posted by Marttt View Post
    Found a similar plugin in a community server once, but since I couldn't find the author source code, I made a similar one.
    Maybe [Shop Core] Jump effect?
    __________________
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    zonbarbar
    Member
    Join Date: Jul 2022
    Old 02-22-2023 , 02:04   Re: [L4D1 & L4D2] Jump Beam Ring [v1.0.2 | 13-February-2023]
    Reply With Quote #5

    goooooooooood
    zonbarbar is offline
    Lider99
    Member
    Join Date: Mar 2020
    Old 03-19-2023 , 13:20   Re: [L4D1 & L4D2] Jump Beam Ring [v1.0.2 | 13-February-2023]
    Reply With Quote #6

    SourcePawn Compiler 1.10
    Copyright (c) 1997-2006 ITB CompuPhase
    Copyright (c) 2004-2018 AlliedModders LLC

    include/helpers.inc(8 : warning 219: local variable "clients" shadows a variable at a preceding level
    include/sdktools_sound.inc(554) : warning 219: local variable "clients" shadows a variable at a preceding level
    plugin.sp(201) : error 020: invalid symbol name ""
    plugin.sp(201) : error 029: invalid expression, assumed zero
    plugin.sp(201) : error 029: invalid expression, assumed zero
    plugin.sp(201) : fatal error 190: too many error messages on one line
    __________________
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    Lider99 is offline
    Grey83
    Veteran Member
    Join Date: Dec 2014
    Location: Ukraine
    Old 03-19-2023 , 13:30   Re: [L4D1 & L4D2] Jump Beam Ring [v1.0.2 | 13-February-2023]
    Reply With Quote #7

    Lider99, need SM1.11+ to compile.
    __________________

    Last edited by Grey83; 03-19-2023 at 13:30.
    Grey83 is offline
    Lider99
    Member
    Join Date: Mar 2020
    Old 06-18-2023 , 04:25   Re: [L4D1 & L4D2] Jump Beam Ring [v1.0.2 | 13-February-2023]
    Reply With Quote #8

    how to make the beamring only for vip players with a certain flag?
    __________________
    If I unintentionally insulted or offended you, then it's not me, but Google translate
    Lider99 is offline
    Marttt
    Veteran Member
    Join Date: Jan 2019
    Location: Brazil
    Old 07-08-2023 , 10:28   Re: [L4D1 & L4D2] Jump Beam Ring [v1.0.3 | 08-July-2023]
    Reply With Quote #9

    Plugin updated (1.0.3)

    Code:
    1.0.3 (08-July-2023)
        - Added cvar to enable beam by client flag. (thanks "Lider99 " for requesting)
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