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[L4D2] The Last Stand Spawn fix?


  
 
 
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 02-09-2023 , 01:07   Re: [L4D2] The Last Stand Spawn fix?
Reply With Quote #2

If that prop is dynamic and not static you might be able to simply remove it using stripper.

Simply do cl_showpos 1 in console that gives your coordinates. Jump on the thing and note the coordinates.

Then use stripper_dump to get a map dump.

There you might find the crate with hammer id.

Then simply create a stripper file and remove it by:


Filter:
{
"hammerid" "foundhammeridhere"
}


Not sure if you can alter spawn position too might be possible to play with those too. Might be in the stripper dump too but never checked.

If not then you would have to teleport the entities by plugin. Mb on saveroom leave or with a timer.
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Last edited by finishlast; 02-09-2023 at 01:08.
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