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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


  
 
 
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AsphyxiaJLSA
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Join Date: Oct 2021
Location: Lima,Perú
Old 02-05-2023 , 19:44   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #11

Quote:
Originally Posted by LN5005 View Post
env_physics_blocker doesn't seem to work, so I tried using prop_dynamic to create an invisible wall to block the coke thrown by the player.
All in all, it seems to work pretty well.

Converting prop_dynamic to an invisible wall makes it easy and intuitive to create invisible walls.
Simply add ["rendermode" "10"] to the code section to convert prop_dynamic to an invisible wall.
Maybe you are placing it wrong when adding an invisible wall, I leave you an example of how to place it, since I use it in the events that I did and it works perfectly for me, it is rare to see that env_physics_blocker does not work

PHP Code:
{
    
"origin" "3134.354004 5245.109863 1668.031250"
    "angles" "0 0.000001 0" 
    "mins" "-300.000000 -300.000000 -320.000000"
    "maxs" "300.000000 300.000000 320.000000"
    "boxmins" "-300.000000 -300.000000 -320.000000"
    "boxmaxs" "300.000000 300.000000 320.000000"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"

Remember to use this to create the size of the invisible wall to place and replace the coordinates in origin

https://forums.alliedmods.net/showthread.php?p=2018035
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