Quote:
Originally Posted by Marttt
Maybe you have some plugin changing the spawn set, as Spirit said, by default, in Official maps, should work the same for both teams.
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I used vscripts to change spawn set, but it should still not make the items of both parties inconsistent.
Code:
DirectorOptions <-
{
weaponsToConvert =
{
weapon_autoshotgun = "weapon_pumpshotgun_spawn"
weapon_shotgun_spas = "weapon_shotgun_chrome_spawn"
weapon_rifle = "weapon_smg_spawn"
weapon_rifle_desert = "weapon_smg_spawn"
weapon_rifle_sg552 = "weapon_smg_silenced_spawn"
weapon_rifle_ak47 = "weapon_smg_silenced_spawn"
weapon_hunting_rifle = "weapon_smg_silenced_spawn"
weapon_sniper_military = "weapon_shotgun_chrome_spawn"
weapon_sniper_awp = "weapon_pumpshotgun_spawn"
//weapon_sniper_scout = "weapon_sniper_scout_spawn"
weapon_first_aid_kit = "weapon_pistol_spawn"
weapon_molotov = "weapon_smg_spawn"
//weapon_pipe_bomb = "weapon_pipe_bomb_spawn"
//weapon_vomitjar = "weapon_vomitjar_spawn"
weapon_grenade_launcher = "weapon_pistol_magnum_spawn"
weapon_rifle_m60 = "weapon_pistol_magnum_spawn"
weapon_chainsaw = "weapon_pistol_magnum_spawn"
weapon_defibrillator = "weapon_pistol_magnum_spawn"
weapon_adrenaline = "weapon_shotgun_chrome_spawn"
//weapon_pain_pills = "weapon_pain_pills_spawn"
weapon_upgradepack_incendiary = "weapon_sniper_scout_spawn"
weapon_upgradepack_explosive = "weapon_smg_silenced_spawn"
//upgrade_item = "weapon_pistol_magnum_spawn"
}
function ConvertWeaponSpawn( classname )
{
if ( classname in weaponsToConvert )
{
return weaponsToConvert[classname];
}
return 0;
}
DefaultItems =
[
"weapon_pain_pills",
"weapon_pistol",
]
function GetDefaultItem( idx )
{
if ( idx < DefaultItems.len() )
{
return DefaultItems[idx];
}
return 0;
}
}