On map de_sewage the bots see through the doors.
I don't see anything in the func_door entities that would be causing this.
Is there a way to fix this using stripper?
tx
Here is an example door from de_sewage
PHP Code:
{
"model" "*68"
"wait" "4"
"unlocked_sentence" "0"
"targetname" "t_start_door2"
"speed" "80"
"spawnpos" "0"
"spawnflags" "1024"
"shadowdepthnocache" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "1080 1704 154.5"
"noise2" "doors/garage_stop1.wav"
"noise1" "doors/garage_move1.wav"
"movedir" "-90 0 0"
"loopmovesound" "0"
"locked_sentence" "0"
"lip" "0"
"ignoredebris" "0"
"health" "1"
"forceclosed" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"drawinfastreflection" "0"
"dmg" "0"
"disableshadows" "0"
"disableshadowdepth" "0"
"disablereceiveshadows" "0"
"disableflashlight" "0"
"classname" "func_door"
"hammerid" "3846"
}