And without that? I need to know what I'm doing, the way using vectors like the stock I posted
Read the notes to understand how the function works:
Quote:
This engine function traces 256 units straight downwards from the
entity origin. If the trace hits the floor, the origin is updated to
the end position of the trace, FL_ONGROUND is added to the flags and
EV_ENT_groundentity is updated. When the trace does not hit anything or
the entity would be stuck inside something, the function does nothing
and returns 0.