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Magisk
Junior Member
Join Date: Oct 2022
Old 12-16-2022 , 19:20   Change plugin
Reply With Quote #1

Hello Guys! I have a zombie which have a problem . When you press space he fly BUT after he get damage he go down and you must to press again!
Can you make the plugin when he get damage do no cancel that space ?

PHP Code:
#include <amxmodx>
#include <biohazard>
#include <hamsandwich>
#include <fakemeta_util>

#define DISABLE_TIME 2.0
#define STR_T 32
#define MAX_PLAYERS 32
#define D_ZOMBIE_NAME "Witch"
#define D_ZOMBIE_DESC "Space"
#define D_PLAYER_MODEL "models/player/Biohazard32/bio32_witch/witch.mdl"
#define D_CLAWS "models/bio32/v_knife_witch.mdl"

new g_class
new cvar_speedg_smokecvar_minillumcvar_damagecvar_delay

new Float:g_wallorigin[33][3]
new 
Float:g_nextdmg[33]
new 
Float:g_shoottime[33]
new 
bool:g_bCantFly[33]

public 
plugin_init() {         
    
register_plugin("bio_witchzombie","1.2b","bipbip")
    
is_biomod_active() ? plugin_init2() : pause("ad")
}
public 
plugin_precache() {
    
precache_model(D_PLAYER_MODEL)
    
precache_model(D_CLAWS)
    
g_smoke precache_model"sprites/steam1.spr" )
}

public 
plugin_init2() {
    
    
g_class register_class(D_ZOMBIE_NAMED_ZOMBIE_DESC)
    if(
g_class != -1)
    {
        
set_class_data(g_classDATA_HEALTH300.0)
        
set_class_data(g_classDATA_SPEED280.0)
        
set_class_data(g_classDATA_GRAVITY0.8)
        
set_class_data(g_classDATA_REGENDLY0.3)
        
set_class_pmodel(g_classD_PLAYER_MODEL)
        
set_class_wmodel(g_classD_CLAWS)
    }
    
    
cvar_speed register_cvar("bh_zm_climbingspeed""220")
    
cvar_minillum register_cvar("bh_zm_minlight""300")
    
cvar_damage register_cvar("bh_zm_lightdamage""0")
    
cvar_delay register_cvar("bh_zm_climbdelay""0")
    
    
RegisterHam(Ham_Touch"player""cheese_player_touch"1)
    
RegisterHam(Ham_Player_PreThink"player""cheese_player_prethink"1)
    
RegisterHam(Ham_TakeDamage"player""cheese_takedamage"1)
}

public 
cheese_player_touch(idworld) {
    
    if(!
is_user_alive(id) || g_class != get_user_class(id))
        return 
HAM_IGNORED
    
    
new classname[STR_T]
    
pev(worldpev_classnameclassname, (STR_T-1))
    
    if(
equal(classname"worldspawn") || equal(classname"func_wall") || equal(classname"func_breakable"))
        
pev(idpev_origing_wallorigin[id])
    return 
HAM_IGNORED 
    
}
public 
cheese_player_prethink(id) {
    
// Player not alive or not zombie
    
if(!is_user_alive(id) || !is_user_zombie(id)) {
        return 
HAM_IGNORED
    
}
    static 
Float:test pev(idpev_light_leveltest
    
    
// Player has not our zombie class
    
if(g_class != get_user_class(id)) {
        return 
HAM_IGNORED
    
}
    static 
Float:origin[3]
    
pev(idpev_originorigin)
    
    if (
get_gametime() > g_nextdmg[id]) {
        static 
Float:lightlevelpev(id,pev_light_levellightlevel)
        
        if (
lightlevel get_pcvar_float(cvar_minillum)) { 
            
fm_fakedamage(id"light"get_pcvar_float(cvar_damage), DMG_BURN)
            
            
// do some smokes
            
message_beginMSG_BROADCASTSVC_TEMPENTITY )
            
write_byteTE_SMOKE )
            
engfunc(EngFunc_WriteCoordorigin] )
            
engfunc(EngFunc_WriteCoordorigin] )
            
engfunc(EngFunc_WriteCoordorigin] )
            
write_shortg_smoke )
            
write_byte20 )
            
write_byte10 )
            
message_end()
            
g_nextdmg[id] = get_gametime() + 1.0
        
}
    }
    
    
// from Cheap_Suit's  Upgrades Mod eXtended
    
static button button pev(idpev_button)
    if(
button IN_JUMP && !g_bCantFly[id])
    {
        static 
Float:velocity[3]
        
velocity_by_aim(idget_pcvar_num(cvar_speed), velocity)
        
fm_set_user_velocity(idvelocity)
    } 
    
    
    return 
HAM_IGNORED
}
public 
event_infect(victimattacker) {
    
g_nextdmg[victim] = 0.0
    g_shoottime
[victim] = 0.0 
}
public 
cheese_takedamage(victiminflictorattackerFloat:damagedamagetype)
{
    if (
is_user_alive(victim)) 
    {
        if (
g_class == get_user_class(victim)) 
        {
            
g_shoottime[victim] = get_gametime() + get_pcvar_float(cvar_delay);
            
            
g_bCantFly[victim] = true;
            
            
set_task(DISABLE_TIME"Reset"victim)
        }
    }
    return 
HAM_IGNORED
}
public 
Reset(idg_bCantFly[id] = false

Last edited by Magisk; 12-17-2022 at 12:15.
Magisk is offline
 



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