Quote:
Originally Posted by theqramboq
I'll take a look at your advice and need some code like below?
Code:
new Float:vPlane[3], WallAngles[3]
get_global_vector(GL_trace_plane_normal, vPlane)
vector_to_angle(vPlane, WallAngles)
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Yes but you need coordinates, an start position and an end position, then you execute a traceline using either fakemeta or engine modules.
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