Raised This Month: $ Target: $400
 0% 

Please, Can you Fix the Red Crosshair?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Ark_Procession
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 12-08-2022 , 16:39   Re: Please, Can you Fix the Red Crosshair?
Reply With Quote #1

Quote:
Originally Posted by sanimare View Post
Crosshair Menu 1.2.5

Code:
#pragma semicolon 1 #include <amxmodx> /* If you want players to save the crosshair they chose, define NVAULT_SAVE. It will use nvault.inc */ #define NVAULT_SAVE #define PLUGIN_NAME     "Crosshair Menu" #define PLUGIN_VERS     "1.2.5" #define PLUGIN_AUTH     "KriTo & PurposeLess" new const crosshairs[][][] = {     {"Lined Point","LinedPoint_R","LinedPoint_Y","LinedPoint_G","LinedPoint_P","LinedPoint_C"},     {"Cross","Cross_R","Cross_Y","Cross_G","Cross_P","Cross_C"},     {"Cross-2","Cross2_R","Cross2_Y","Cross2_G","Cross2_P","Cross2_C"},     {"Point","Point_R","Point_Y","Point_G","Point_P","Point_C"},     {"Square","Square_R","Square_Y","Square_G","Square_P","Square_C"},     {"Square-2","Square2_R","Square2_Y","Square2_G","Square2_P","Square2_C"},     {"Cool Cross","CoolCross_R","CoolCross_Y","CoolCross_G","CoolCross_P","CoolCross_C"} }; new const colors[][] = {     "Red",     "Yellow",     "Green",     "Purple",     "Cyan" }; new     g_crosshair_type[MAX_PLAYERS + 1],     g_crosshair_color[MAX_PLAYERS + 1],     bool:g_scope[MAX_PLAYERS + 1],     g_msgids[4]; public plugin_init() {     register_plugin(PLUGIN_NAME, PLUGIN_VERS, PLUGIN_AUTH);     register_clcmd("say /crosshair", "@clcmd_crosshair");     register_clcmd("say /cross", "@clcmd_crosshair");     register_event("SetFOV", "@Event_SetFOV", "be");     register_event("CurWeapon", "@Event_CurWeapon", "be", "1=1", "2!18");     g_msgids[0] = get_user_msgid("HideWeapon");     g_msgids[1] = get_user_msgid("WeaponList");     g_msgids[2] = get_user_msgid("SetFOV");     g_msgids[3] = get_user_msgid("CurWeapon"); } @Event_SetFOV(const id) {     if(!g_crosshair_type[id]) {         return;     }     new FOV = read_data(1);     if(FOV == 90) {         g_scope[id] = false;     }     else {         g_scope[id] = true;         SetMessage_HideWeapon(id, 0);     } } public plugin_precache() {     for(new i = 0; i < sizeof(crosshairs); i++) {         for(new a = 1; a < sizeof(crosshairs[]); a++) {             precache_generic(fmt("sprites/%s.txt", crosshairs[i][a]));         }     }     precache_generic("sprites/recrosshair.spr"); } public client_putinserver(id) {     client_cmd(id, "crosshair 1"); } @clcmd_crosshair(const id) {     new menu = menu_create("\yCrosshair Menu", "@clcmd_crosshair_handler");     if(g_crosshair_type[id]) {         menu_additem(menu, fmt("Change Crosshair Type \dCurrent: %s", crosshairs[g_crosshair_type[id] - 1][0]), "1");         menu_additem(menu, fmt("Change Crosshair Color \dCurrent: %s", colors[g_crosshair_color[id]]), "2");         menu_additem(menu, "Default Crosshair", "3");     }     else {         menu_additem(menu, "Change Crosshair Type \dCurrent: Default", "1");     }     menu_display(id, menu);     return PLUGIN_HANDLED; } @clcmd_crosshair_handler(const id, const menu, const item) {     if(item == MENU_EXIT) {         menu_destroy(menu);         return PLUGIN_HANDLED;     }     new data[6];     menu_item_getinfo(menu, item, _, data, charsmax(data));     new key = str_to_num(data), weapon = get_user_weapon(id);     switch(key) {         case 1: {             g_crosshair_type[id] = Calc(g_crosshair_type[id] + 1, sizeof(crosshairs), 1);             Change_Crosshair(id, weapon);         }         case 2: {             g_crosshair_color[id] = Calc(g_crosshair_color[id] + 1, sizeof(colors) - 1, 0);             Change_Crosshair(id, weapon);         }         case 3: {             SetMessage_HideWeapon(id, 0);             g_crosshair_type[id] = 0;         }     }     @clcmd_crosshair(id);     return PLUGIN_HANDLED; } Calc(const arg, const max, const min) {     return (arg > max) ? min : arg; } @Event_CurWeapon(const id) {     if(!g_crosshair_type[id] || g_scope[id]) {         return;     }     new weapon = read_data(2);     Change_Crosshair(id, weapon); } Change_Crosshair(const id, const weapon) {     switch(weapon) {         case CSW_P228: SetMessage_WeaponList(id, 9, 52);         case CSW_HEGRENADE: SetMessage_WeaponList(id, 12, 1);         case CSW_XM1014: SetMessage_WeaponList(id, 5, 32);         case CSW_C4: SetMessage_WeaponList(id, 14, 1);         case CSW_MAC10: SetMessage_WeaponList(id, 6, 100);         case CSW_AUG: SetMessage_WeaponList(id, 4, 90);         case CSW_SMOKEGRENADE: SetMessage_WeaponList(id, 13, 1);         case CSW_ELITE: SetMessage_WeaponList(id, 10, 120);         case CSW_FIVESEVEN: SetMessage_WeaponList(id, 7, 100);         case CSW_UMP45: SetMessage_WeaponList(id, 6, 100);         case CSW_GALIL: SetMessage_WeaponList(id, 4, 90);         case CSW_FAMAS: SetMessage_WeaponList(id, 4, 90);         case CSW_USP: SetMessage_WeaponList(id, 6, 100);         case CSW_GLOCK18: SetMessage_WeaponList(id, 10, 120);         case CSW_MP5NAVY: SetMessage_WeaponList(id, 10, 120);         case CSW_M249: SetMessage_WeaponList(id, 3, 200);         case CSW_M3: SetMessage_WeaponList(id, 5, 32);         case CSW_M4A1: SetMessage_WeaponList(id, 4, 90);         case CSW_TMP: SetMessage_WeaponList(id, 10, 120);         case CSW_FLASHBANG: SetMessage_WeaponList(id, 11, 2);         case CSW_DEAGLE: SetMessage_WeaponList(id, 8, 35);         case CSW_SG552: SetMessage_WeaponList(id, 4, 90);         case CSW_AK47: SetMessage_WeaponList(id, 2, 90);         case CSW_KNIFE: SetMessage_WeaponList(id, -1, -1);         case CSW_P90: SetMessage_WeaponList(id, 7, 100);         default: return;     }     SetMessage_HideWeapon(id, 1<<6);     SetMessage_SetFOV(id, 89);     SetMessage_CurWeapon(id);     SetMessage_SetFOV(id, 90); } SetMessage_WeaponList(const id, const pAmmoId, const pAmmoMaxAmount) {     message_begin(MSG_ONE, g_msgids[1], .player = id); {         write_string(crosshairs[g_crosshair_type[id] - 1][g_crosshair_color[id] + 1]);         write_byte(pAmmoId);         write_byte(pAmmoMaxAmount);         write_byte(-1);         write_byte(-1);         write_byte(0);         write_byte(11);         write_byte(2);         write_byte(0);     }     message_end(); } SetMessage_SetFOV(const id, const FOV) {     message_begin(MSG_ONE, g_msgids[2], .player = id); {         write_byte(FOV);     }     message_end(); } SetMessage_CurWeapon(const id) {     new ammo;     get_user_weapon(id, ammo);     message_begin(MSG_ONE, g_msgids[3], .player = id); {         write_byte(1);         write_byte(2);         write_byte(ammo);     }     message_end(); } SetMessage_HideWeapon(const id, const byte) {     message_begin(MSG_ONE, g_msgids[0], .player = id); {         write_byte(byte);     }     message_end(); } #if defined NVAULT_SAVE #include <nvault> new g_vault; public plugin_cfg() {     g_vault = nvault_open("crosshairvault");     if(g_vault == INVALID_HANDLE) {         set_fail_state("Unknown nvault for crosshair");     } } public plugin_end() {     nvault_close(g_vault); } public client_authorized(id, const authid[]) {     g_crosshair_type[id] = nvault_get(g_vault, fmt("%s_type", authid));     g_crosshair_color[id] = nvault_get(g_vault, fmt("%s_color", authid)); } public client_disconnected(id) {     new authid[MAX_AUTHID_LENGTH];     get_user_authid(id, authid, charsmax(authid));     if(!g_crosshair_type[id]) {         if(nvault_get(g_vault, fmt("%s_type", authid))) {             nvault_remove(g_vault, fmt("%s_type", authid));             nvault_remove(g_vault, fmt("%s_authid", authid));         }         return;     }     new data[MAX_AUTHID_LENGTH+10];     num_to_str(g_crosshair_type[id], data, charsmax(data));     nvault_pset(g_vault, fmt("%s_type", authid), data);     num_to_str(g_crosshair_color[id], data, charsmax(data));     nvault_pset(g_vault, fmt("%s_color", authid), data); } #endif
Thank you! seems that Arukari posted the same version
Ark_Procession is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode