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CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod


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deprale
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Join Date: Oct 2018
Location: Leeds
Old 11-30-2022 , 18:22   Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
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1k skins and you can only load 512 entities... LOL, unless there's a very clever and limited trick with ultimate unprecacher I don't see how this claim stands ...
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kww
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Join Date: Feb 2021
Location: Russia
Old 12-01-2022 , 08:07   Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
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Originally Posted by deprale View Post
1k skins and you can only load 512 entities... LOL, unless there's a very clever and limited trick with ultimate unprecacher I don't see how this claim stands ...
Um... You can have up to 255 submodels in 1 model. In theory, you can have 255 * 29 = 7395 skins (including grenades and a even a c4 explosive )
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Last edited by kww; 12-01-2022 at 08:08.
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deprale
Senior Member
Join Date: Oct 2018
Location: Leeds
Old 12-01-2022 , 20:41   Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
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Quote:
Originally Posted by kww View Post
Um... You can have up to 255 submodels in 1 model. In theory, you can have 255 * 29 = 7395 skins (including grenades and a even a c4 explosive )
Oh wow I didn't know about that... 255 submodels in 1 model sounds like
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