new Float:flAngle[3]; entity_get_vector(character[id], EV_VEC_v_angle, flAngle); flAngle[1] += 180; if( flAngle[1] > 360.0 ) { flAngle[1] -= 360.0; } entity_set_vector(character[id], EV_VEC_v_angle, Float:{0.0,0.0,0.0}); entity_set_vector(character[id], EV_VEC_angles, flAngle); entity_set_int(character[id], EV_INT_fixangle, 1);