Raised This Month: $ Target: $400
 0% 

[Request] Making The Invisible Objects Colored In Maps


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 11-17-2022 , 07:55   Re: [Request] Making The Invisible Objects Colored In Maps
Reply With Quote #1

Certain ents or aspects like func_buyzone and worldspawn are not going to change color.

This script will help identify these areas by ducking and pressing use. Once they are identified one can add markers there if that helps at all.
PHP Code:
/*DUCK and press USE to output ent class*/
#include amxmodx
#include fakemeta
#include engine

#define is_valid_player(%1) (1 <= %1 <= g_MaxPlayers )
#define charsmin                      -1
new g_MaxPlayers;

public 
plugin_init()
{
    
register_touch("","player""@touch_inquiry")
    
register_plugin("Ent Inquiry""A"".sρiηX҉.");
    
g_MaxPlayers get_maxplayers()
}


@
touch_inquiry(victimattacker)
{
    if(
pev_valid(victim) &&  pev_valid(attacker))
    if(
is_valid_player(attacker)/*limits to player only*/ || is_valid_player(victim) )
    {
        
//if duck and use then show...
        
new Button pev(attacker,pev_button),OldButton pev(attacker,pev_oldbuttons);
        if(
Button IN_USE && (OldButton IN_DUCK) && pev(attackerpev_flags) & FL_ONGROUND)
        {
            new 
SzVClassname[MAX_NAME_LENGTH], SzAClassname[MAX_NAME_LENGTH]

            if(
pev_valid(victim))
                
pev(victimpev_classnameSzVClassnamecharsmax(SzVClassname));

            if(
pev_valid(attacker))
                
pev(attackerpev_classnameSzAClassnamecharsmax(SzAClassname));

            if(
is_valid_player(attacker))
                
client_print attackerprint_centerSzVClassname

            
if(is_valid_player(victim))
                
client_print victimprint_centerSzAClassname

        
}
    }

__________________

Last edited by DJEarthQuake; 12-09-2022 at 09:05. Reason: tags
DJEarthQuake is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:56.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode