I have test this far, with (Windows only)
Code:
CTFPlayer *CTFBotMedicHeal::SelectPatient( CTFBot *me, CTFPlayer *current )
bool CTFBotMedicHeal::IsStable( CTFPlayer *patient ) const
Medic not heal human player, if there are no other teammates in close range.
I have to look at least one more thing also
Code:
CFindMostInjuredNeighbor( CTFBot *me, float maxRange, bool isInCombat )
- When medic heal primary patient, medic also try heal other teammates close by who have low health.
I go sleep