// if trigger by *_chance, which projectiles random launch by Grenade Launcher
// 1=molotov 2=pipe bomb 4=spitter 8=vomit jar 16=tank rock -1=All
// add numbers together you want.
grenadelauncher_random_rand "-1"
// time(seconds) of timeout to detonate the grenade
grenadelauncher_random_timeout "6.0"
// plugin default type if trigger
// 0=vanilla 1=molotov 2=pipe bomb 4=spitter 8=vomit jar 16=tank rock
grenadelauncher_random_type "0"
changelog
v1.0 just releases; 4-November-2022
v1.0.1 fix issue 'some grenade doesnt have owner'; 4-November-2022(2nd time)
v1.0.2 doubled the double check, for safe; 4-November-2022(3rd time)
v1.1 for dev,
add forward event 'void OnGLProjectileReplaced(int before, int after, int client)'
add natives 'void DisableGLListener()', 'void EnableGLListener()'; 30-November-2022