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[tf2] attempting to override default projectile speed of syringes


  
 
 
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possibly_yaboi_mark
Junior Member
Join Date: Jul 2022
Old 10-23-2022 , 19:10   [tf2] attempting to override default projectile speed of syringes
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i am currently attempting to override the default projectile speed of all syringes, and yes, i have tried tf2items, that didn't work.

my current code is entered below, although if anyone could tell me how to put it in those nice looking code boxes that would be nice.

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <entity>
#pragma newdecls required
#pragma semicolon 1

public void Hook_EntitySpawned(int entity, const char[] ClassName)
{
if (StrEqual(ClassName,"tf_projectile_syringe")) {
float velocity[3];
GetEntPropVector(entity, Prop_Data, "m_vecVelocity", velocity);
velocity[0] *= 4;
velocity[1] *= 4;
velocity[2] *= 4;
TeleportEntity(entity, NULL_VECTOR, NULL_VECTOR, velocity);
}
}
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