Quote:
Originally Posted by Celena Luna
I think what he mean is he want to hook the moment the model changed.
For example, when your character class change in middle of the round, you can't update the array by anymean, except by using native (if the model change is from other plugins)
|
I don't think there is something specific for that, what I wrote was so that every time it respawned, it would take the current model, so it will always check if the model changed, what I could also do is take the change team event, but independently of that, each team has different characters, and if you also only want to change the character and not the team, it would not detect it, so the code I wrote is more secure, there is (I think) no event or message to register that model change