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[L4D1 & L4D2] Witch Light (fork)


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Author
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Plugin ID:
8208
Plugin Version:
0.0.8.6
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Witches have glowing eyes
    Old 09-29-2022 , 07:36   [L4D1 & L4D2] Witch Light (fork)
    Reply With Quote #1

    Description:
    Less bright version of WitchLight by @BHaType.

    This fork aimed to save your eyes from completely been blind.

    Settings (ConVars):
    - Nothing
    Supported games:
    - L4D1
    - L4D2

    ChangeLog


    Credits:
    - @BHaType - original author
    Attached Files
    File Type: sp Get Plugin or Get Source (WitchLight.sp - 370 views - 4.2 KB)
    __________________
    Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
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    Last edited by Dragokas; 09-29-2022 at 07:36.
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    L4D2Noob
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    Join Date: Mar 2020
    Location: Moscow
    Old 05-01-2023 , 06:15   Re: [L4D1 & L4D2] Witch Light (fork)
    Reply With Quote #2

    If you compile this plugin on the latest build of Sourcemod and install it on the server, for some reason the server crashes. But I discovered this on a Windows server.
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    Dragokas
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    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 05-01-2023 , 06:49   Re: [L4D1 & L4D2] Witch Light (fork)
    Reply With Quote #3

    Write back with Accelerator log please.
    __________________
    Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
    [My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
    Dragokas is offline
    L4D2Noob
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    Join Date: Mar 2020
    Location: Moscow
    Old 05-01-2023 , 07:27   Re: [L4D1 & L4D2] Witch Light (fork)
    Reply With Quote #4

    Quote:
    Originally Posted by Dragokas View Post
    Write back with Accelerator log please.
    I jumped to conclusions and it seems that this plugin is not related to the issue

    Code:
    SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 5.641729ms
    Initializing Director's script
    Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
    Couldn't find any entities named brush_scavenge, which point_template temp_scavenge_items is specifying.
    prop_wall_breakable has Door model (models/props_doors/shackwall01_dmg04.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_wall_breakable has Door model (models/props_doors/shackwall01_dmg04.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_downtown/metal_door_112_DM01_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_downtown/metal_door_112_DM04_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    Dynamic prop prop_dynamic: no sequence named:idleoff
    SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 5.876109ms
    Initializing Director's script
    Anniversary Map Fixes: Restart with Launch Option -dev to reveal verbose entity debug dumps.
    Anniversary Demo Mode: Run "script_execute z_developer_showupdate" >> "script ShowUpdate()".
    SCRIPT PERF WARNING --- "__RunGameEventCallbacks" ran long at 2.225364ms
    VSCRIPT: Running anv_versus.nut
    SCRIPT PERF WARNING --- "main" ran long at 3.986596ms
    VSCRIPT: Running anv_tankwarps.nut
    ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
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    Last edited by L4D2Noob; 05-01-2023 at 07:28.
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    Resident
    New Member
    Join Date: Feb 2024
    Old 03-16-2024 , 08:57   Re: [L4D1 & L4D2] Witch Light (fork)
    Reply With Quote #5

    Who has this opportunity and who understands scripts. You can create this for a tank
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