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[L4D & L4D2] Survivor Utilities (API) (v 1.5.1) [19-Mar-23]


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Shao
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Join Date: Jan 2015
Old 06-18-2022 , 22:58   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.1) [16-Jun-22]
Reply With Quote #21

Water speed modifiers don't seem to work. Not sure of what can be done.
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Earendil
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Old 06-19-2022 , 07:14   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.1) [16-Jun-22]
Reply With Quote #22

Quote:
Originally Posted by Shao View Post
Water speed modifiers don't seem to work. Not sure of what can be done.
Yes, you are right, I have updated plugin to fix that.
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Last edited by Earendil; 06-19-2022 at 07:15.
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Shao
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Join Date: Jan 2015
Old 06-20-2022 , 07:19   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.2) [19-Jun-22]
Reply With Quote #23

Later that same night I've come to notice that using adrenaline while crouched overrides the normal crouch speeds, making survivors go faster than expected.

Gotta admit that brought back memories from a L4D1 glitch for crouching with a prop stuck to go faster.
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Earendil
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Old 06-22-2022 , 15:07   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.2) [19-Jun-22]
Reply With Quote #24

Quote:
Originally Posted by Shao View Post
Later that same night I've come to notice that using adrenaline while crouched overrides the normal crouch speeds, making survivors go faster than expected.

Gotta admit that brought back memories from a L4D1 glitch for crouching with a prop stuck to go faster.
Yeah, I've noticed too: Under adrenaline walk, crouch and scope speeds were overriden. Now is fixed in 1.3.3
Code:
* 1.3.3 (22-Jun-2022)
- Fixed a bug where adrenaline speed overrided crouch, walk and scope speeds.
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Earendil
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Old 06-28-2022 , 08:22   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.4) [28-Jun-22]
Reply With Quote #25

After some tests in vs gamemodes I found an error that happened when players take control of tank or losses control of zombie. Fixed

Code:
* 1.3.4 (28-Jun-2022)
    - Fixed errors when zombie control transferred between bots and players in infected team.
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Dominatez
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Join Date: Oct 2009
Location: Birmingham, UK
Old 09-07-2022 , 20:48   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.4) [28-Jun-22]
Reply With Quote #26

This is being spit out to my error logs at an alarming rate. Filled 34mb of log files in less than 20 seconds.

Using it on L4D1

Code:
L 09/08/2022 - 02:39:21: [SM]   [0] GetEntProp
L 09/08/2022 - 02:39:21: [SM]   [1] Line 768, l4d_survivor_utilities.sp::GetSurvivorStatus
L 09/08/2022 - 02:39:21: [SM]   [2] Line 686, l4d_survivor_utilities.sp::L4D_OnGetRunTopSpeed
L 09/08/2022 - 02:39:21: [SM]   [4] Call_Finish
L 09/08/2022 - 02:39:21: [SM]   [5] Line 1411, l4dd\l4dd_forwards.sp::GetSpeed
L 09/08/2022 - 02:39:21: [SM]   [6] Line 1388, l4dd\l4dd_forwards.sp::DTR_CTerrorPlayer_GetRunTopSpeed_Post
L 09/08/2022 - 02:39:21: [SM] Exception reported: Property "m_bAdrenalineActive" not found (entity 1/player)
L 09/08/2022 - 02:39:21: [SM] Blaming: l4d_survivor_utilities.smx
L 09/08/2022 - 02:39:21: [SM] Call stack trace:
L 09/08/2022 - 02:39:21: [SM]   [0] GetEntProp
L 09/08/2022 - 02:39:21: [SM]   [1] Line 768, l4d_survivor_utilities.sp::GetSurvivorStatus
L 09/08/2022 - 02:39:21: [SM]   [2] Line 703, l4d_survivor_utilities.sp::L4D_OnGetWalkTopSpeed
L 09/08/2022 - 02:39:21: [SM]   [4] Call_Finish
L 09/08/2022 - 02:39:21: [SM]   [5] Line 1411, l4dd\l4dd_forwards.sp::GetSpeed
L 09/08/2022 - 02:39:21: [SM]   [6] Line 1400, l4dd\l4dd_forwards.sp::DTR_CTerrorPlayer_GetWalkTopSpeed_Post
L 09/08/2022 - 02:39:21: [SM] Exception reported: Property "m_bAdrenalineActive" not found (entity 1/player)
L 09/08/2022 - 02:39:21: [SM] Blaming: l4d_survivor_utilities.smx
L 09/08/2022 - 02:39:21: [SM] Call stack trace:
L 09/08/2022 - 02:39:21: [SM]   [0] GetEntProp
L 09/08/2022 - 02:39:21: [SM]   [1] Line 768, l4d_survivor_utilities.sp::GetSurvivorStatus
L 09/08/2022 - 02:39:21: [SM]   [2] Line 686, l4d_survivor_utilities.sp::L4D_OnGetRunTopSpeed
L 09/08/2022 - 02:39:21: [SM]   [4] Call_Finish
L 09/08/2022 - 02:39:21: [SM]   [5] Line 1411, l4dd\l4dd_forwards.sp::GetSpeed
L 09/08/2022 - 02:39:21: [SM]   [6] Line 1388, l4dd\l4dd_forwards.sp::DTR_CTerrorPlayer_GetRunTopSpeed_Post
L 09/08/2022 - 02:39:21: [SM] Exception reported: Property "m_bAdrenalineActive" not found (entity 1/player)
L 09/08/2022 - 02:39:21: [SM] Blaming: l4d_survivor_utilities.smx
L 09/08/2022 - 02:39:21: [SM] Call stack trace:
L 09/08/2022 - 02:39:21: [SM]   [0] GetEntProp
L 09/08/2022 - 02:39:21: [SM]   [1] Line 768, l4d_survivor_utilities.sp::GetSurvivorStatus
L 09/08/2022 - 02:39:21: [SM]   [2] Line 717, l4d_survivor_utilities.sp::L4D_OnGetCrouchTopSpeed
L 09/08/2022 - 02:39:21: [SM]   [4] Call_Finish
L 09/08/2022 - 02:39:21: [SM]   [5] Line 1411, l4dd\l4dd_forwards.sp::GetSpeed
L 09/08/2022 - 02:39:21: [SM]   [6] Line 1376, l4dd\l4dd_forwards.sp::DTR_CTerrorPlayer_GetCrouchTopSpeed_Post
L 09/08/2022 - 02:39:21: [SM] Exception reported: Property "m_bAdrenalineActive" not found (entity 1/player)
L 09/08/2022 - 02:39:21: [SM] Blaming: l4d_survivor_utilities.smx

Last edited by Dominatez; 09-07-2022 at 20:49.
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Earendil
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Location: Spain
Old 09-08-2022 , 13:00   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.4) [28-Jun-22]
Reply With Quote #27

Quote:
Originally Posted by Dominatez View Post
This is being spit out to my error logs at an alarming rate. Filled 34mb of log files in less than 20 seconds.
That was caused by a growng call on L4D engine games. I have updated and fixed that, update the plugin.
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Last edited by Earendil; 09-08-2022 at 13:01.
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Dominatez
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Join Date: Oct 2009
Location: Birmingham, UK
Old 09-09-2022 , 12:59   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.5) [08-Sep-22]
Reply With Quote #28

Hi Earendil,

It is now showing.
Code:
l4d_su_notifications.smx ([L4D & L4D2] Surivor utilities: Notifications): Native "SU_IsFrozen" was not found

and 

[SM] Exception reported: Invalid convar handle 0 (error 4)
[SM] Blaming: l4d_survivor_utilities.smx
[SM] Call stack trace:
[SM]   [0] ConVar.IntValue.get
[SM]   [1] Line 371, l4d_survivor_utilities.sp::GameConVars
[SM]   [2] Line 285, l4d_survivor_utilities.sp::OnConfigsExecuted
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Earendil
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Join Date: Jan 2020
Location: Spain
Old 09-23-2022 , 07:50   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.4) [23-Sep-22]
Reply With Quote #29

I've added new GlobalForwards. Now this plugin includes Post forwards to get the final values of intoxication, freezing, bleeding and exhaustion, in the case another plugin has modified the values. This is useful if you need to get the final results of a native call if it could be modified or blocked by another plugin.

For some reason L4D servers throwed an error saying some natives where missing, IDK why and also IDK what did I do but it's fixed.
Code:
* 1.4    (23-Sep-2022)
	- Added Post forwards for plugin events.
	- Fixed missing natives in L4D.
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Dominatez
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Join Date: Oct 2009
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Old 11-05-2022 , 23:41   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.5) [08-Sep-22]
Reply With Quote #30

This is still showing up in the error logs (L4D1)
Any ideas ?

Quote:
Originally Posted by Dominatez View Post
Hi Earendil,

It is now showing.
Code:
[SM] Exception reported: Invalid convar handle 0 (error 4)
[SM] Blaming: l4d_survivor_utilities.smx
[SM] Call stack trace:
[SM]   [0] ConVar.IntValue.get
[SM]   [1] Line 371, l4d_survivor_utilities.sp::GameConVars
[SM]   [2] Line 285, l4d_survivor_utilities.sp::OnConfigsExecuted
This is now filling up my error logs when i play with more than 4 players (20 Player server - L4D1)
Code:
[SM] Exception reported: Client 5 is not in game
[SM] Blaming: l4d_survivor_utilities.smx
[SM] Call stack trace:
[SM]   [0] GetClientTeam
[SM]   [1] Line 912, l4d_survivor_utilities.sp::IsAliveSurvivor
[SM]   [2] Line 743, l4d_survivor_utilities.sp::L4D_OnGetRunTopSpeed
[SM]   [4] Call_Finish
[SM]   [5] Line 1411, l4dd\l4dd_forwards.sp::GetSpeed
[SM]   [6] Line 1388, l4dd\l4dd_forwards.sp::DTR_CTerrorPlayer_GetRunTopSpeed_Post

Last edited by Dominatez; 11-06-2022 at 14:11.
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